Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-01 | C#: Assume 64-bit types when type has no meta | Raul Santos | |
When the C# bindings generator finds a type without meta assume the type refers to the 64-bit version of the type: - `float` is converted to `double` - `int` is converted to `long` | |||
2022-08-22 | C#: Re-introduce generic Godot Array and Dictionary | Ignacio Roldán Etcheverry | |
This new version does not support the following type arguments: - Generic types - Array of Godot Object (Godot.Object[]) or derived types The new implementation uses delegate pointers to call the Variant conversion methods. We do type checking only once in the static constructor to get the conversion delegates. Now, we no longer need to do type checking every time, and we no longer have to box value types. This is the best implementation I could come up with, as C# generics don't support anything similar to C++ template specializations. | |||
2022-03-28 | Refactor GDScript/C# script templates logic to be editor-only | Rémi Verschelde | |
Not a full refactor as it still goes through ScriptLanguage so it's hacky, but at least it can now compile without this. |