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Godot with FMOD integration
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script_class_parser.cpp
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2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-05
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-01-24
Fix C# preprocessor infinite loop and incorrect parsing of `#if!`
Ignacio Etcheverry
2020-01-21
Add dummy preprocessor for the C# script class parser
Ignacio Etcheverry
2020-01-20
Mono/C#: Fix error when parsing nested generics
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-13
Mono/C#: Fix class parser incorrectly handling nested namespaces
Ignacio Etcheverry
2019-12-13
Mono/C#: Fix class parser bug with 'where T : struct'
Ignacio Etcheverry
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
Ignacio Etcheverry
2019-03-20
Fix parsing of generic type declarations in C# source files.
Sebastian Hartte
2019-03-01
C#: Fix parsing of class full name when the base has generics
Ignacio Etcheverry
2019-02-27
Fix -Wsuggest-attribute=format warnings.
marxin
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
Fix missing/malformed license headers
Rémi Verschelde
2018-11-24
Parse C# generics and type constraints correctly
Carter Anderson
2018-10-28
Fix C# parsing the full name of base types
Ignacio Etcheverry
2018-10-25
Parse C# script namespace and class
Ignacio Etcheverry