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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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mono_bottom_panel.cpp
Age
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Author
2019-05-26
Add Godot constants to Mono project builds
ShyRed
2019-02-27
Mono: Some editor usability improvements
Ignacio Etcheverry
2019-02-08
Mono: Create player script metadata when building manually
Ignacio Etcheverry
2019-02-03
Mono: Cleanup
Ignacio Etcheverry
2019-01-21
Mono: Add assembly reloading to running games
Ignacio Etcheverry
2019-01-18
C#: Fix trying to build when there's no solution
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-30
C#: Improve tool script support and fix reloading issues
Ignacio Etcheverry
2018-10-25
Parse C# script namespace and class
Ignacio Etcheverry
2018-10-06
Remove redundant "== false" code
Aaron Franke
2018-10-03
Fix GCC compiler warning in mono module
Ignacio Etcheverry
2018-09-12
Fix/workaround for issue #21667
Ignacio Etcheverry
2018-06-05
Mono: Add 'View log' button to open the MSBuild log of a build
Ignacio Etcheverry
2018-04-09
Merge pull request #17864 from NikodemL/fix_mono_bottom_panel_issue_activated
Ignacio Etcheverry
2018-03-30
Fixed _issue_activated to take the correct issue id from the list
Nikodem Lokatelj
2018-03-27
Move GodotSharp and MonoBuildTab member variables to initializer list
Wilson E. Alvarez
2018-02-22
Mono: Add project export plugin
Ignacio Etcheverry
2018-02-17
Mono: Fix build status icons
Ignacio Etcheverry
2018-01-10
Change 'Build Project' button style in Mono panel
Paul Joannon
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Add more translatable text for editor plugins.
geequlim
2017-10-29
Mono: Add build project button and reload interval
Ignacio Etcheverry
2017-10-24
Mono: Fix and cleanup build start errors
Ignacio Etcheverry
2017-10-03
Added mono module
Ignacio Etcheverry