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path: root/modules/mono/editor/godotsharp_export.cpp
AgeCommit message (Expand)Author
2020-07-05Mono/C#: Fix several clang-tidy warnings and cleanupIgnacio Etcheverry
2020-05-14Modernize remaining uses of 0/NULL instead of nullptr (C++11)Rémi Verschelde
2020-05-09C#/Mono: Check assembly version when loadingIgnacio Etcheverry
2020-04-22Mono/C#: Allow debugging exported gamesIgnacio Etcheverry
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-31Mono/C#: Add iOS supportIgnacio Etcheverry
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-04Mono/C#: Several android fixesIgnacio Etcheverry
2019-11-13Mono/C#: WebAssembly supportIgnacio Etcheverry
2019-10-11C#: Fix detection of outdated release Godot API assembliesIgnacio Etcheverry
2019-08-09Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'Ignacio Etcheverry
2019-07-05Re-write mono module editor code in C#Ignacio Etcheverry
2019-07-03Mono: Android build and shared libraries fixesIgnacio Etcheverry
2019-06-03Android build and export for the mono moduleIgnacio Etcheverry
2019-05-26Add Godot constants to Mono project buildsShyRed
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-02-10Fix exporting assemblies from wrong output pathIgnacio Etcheverry
2019-01-18C#: Fix trying to build when there's no solutionIgnacio Etcheverry
2019-01-08Use 'release_debug' for mono export templatesHein-Pieter van Braam
2019-01-07Use 'release_debug' for mono export templatesHein-Pieter van Braam
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-08Fix assertion fail when loading assembly on project exportIgnacio Etcheverry
2018-10-25Parse C# script namespace and classIgnacio Etcheverry
2018-10-22Fix internal assembly load fromIgnacio Etcheverry
2018-10-03Mono: Editor and export template dependencies and fixesIgnacio Etcheverry
2018-02-25Mono: Better versioning and gracefully unloading of Godot API assembliesIgnacio Etcheverry
2018-02-22Mono: Add project export pluginIgnacio Etcheverry