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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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godotsharp_editor.cpp
Age
Commit message (
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Author
2018-12-27
Fix Godot unable to find VSCode binary
Supatier
2018-11-30
C#: Improve tool script support and fix reloading issues
Ignacio Etcheverry
2018-11-08
Improve the C# API projects generation
Ignacio Etcheverry
2018-10-19
Make sure API assemblies are up to date at startup
Ignacio Etcheverry
2018-10-03
Mono: Editor and export template dependencies and fixes
Ignacio Etcheverry
2018-09-17
Fix missing mono internal call
Ignacio Etcheverry
2018-09-17
Mono: Fix opening code editors in OSX and cleanup
Ignacio Etcheverry
2018-07-21
[Mono] Update about/warning text
Aaron Franke
2018-02-25
Mono: Better versioning and gracefully unloading of Godot API assemblies
Ignacio Etcheverry
2018-02-22
Mono: Add project export plugin
Ignacio Etcheverry
2018-02-21
Update warning about C# support
Rémi Verschelde
2018-01-22
Mono: Display opt-out warning in editor about WIP status
Rémi Verschelde
2018-01-09
External editor fixes
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Add more translatable text for editor plugins.
geequlim
2017-11-09
Fixed editor settings disappearing.
Daniel J. Ramirez
2017-10-30
Remove Visual Studio for now from the external editors list
Ignacio Etcheverry
2017-10-29
Mono: Add build project button and reload interval
Ignacio Etcheverry
2017-10-27
Mono: Use "UnnamedProject" if application/config/name is empty
Unknown
2017-10-05
Fix mono enabled builds (broken by 3d87b70).
Ferenc Arn
2017-10-03
Added mono module
Ignacio Etcheverry