summaryrefslogtreecommitdiff
path: root/modules/mono/editor/godotsharp_builds.cpp
AgeCommit message (Collapse)Author
2018-03-27Move GodotSharp and MonoBuildTab member variables to initializer listWilson E. Alvarez
2018-02-25Mono: Better versioning and gracefully unloading of Godot API assembliesIgnacio Etcheverry
2018-02-22Mono: Add project export pluginIgnacio Etcheverry
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-04Mono: Add properties support in scriptsIgnacio Etcheverry
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-01-01Mono: Change BindingsGenerator singleton to avoid StringName leaksIgnacio Etcheverry
2017-12-24Mono: Make the bindings generator output enumsIgnacio Etcheverry
- Switch to PascalCase for constants names
2017-11-10Remove preprocessor directives from macro argumentsMatthias Hoelzl
Preprocessor directives within macro arguments lead to undefined behavior, and VC++ actually rejects them as compiler errors.
2017-11-09Fixed editor settings disappearing.Daniel J. Ramirez
Some items that are no longer defined may disappear, but thats expected i guess.
2017-11-04Added for fallback msbuild.exe.BrainBlasted
Fixes #12613
2017-10-31Fix msbuild hint paths returning only the directoryIgnacio Etcheverry
2017-10-29Merge pull request #12491 from neikeq/waitasecond···Ignacio Etcheverry
Fix FrameworkPathOverride and assemblies path loop
2017-10-29Fix FrameworkPathOverride and assemblies path loopIgnacio Etcheverry
2017-10-29Merge pull request #12475 from neikeq/ohuiiiRémi Verschelde
Fix regression from #12473 and #12388
2017-10-29Merge pull request #12474 from neikeq/sRémi Verschelde
Mono: Add build project button and reload interval
2017-10-29Fix regression from #12473 and #12388Ignacio Etcheverry
2017-10-29Mono: Add build project button and reload intervalIgnacio Etcheverry
2017-10-29Buildsystem improvements for the Mono moduleIgnacio Etcheverry
- Make sure to search the mono installation directory for the right architecture in the windows registry. - Do not build GodotSharpTools directly to #bin dir. Instead build to the default output path and copy it. This way we avoid MSBuild adding files we don't want to #bin. - Add hint path for MSBuild in OSX. - Copy shared library on Unix if not statically linking. - Use vswhere to search MSBuild and search for 14.0 tools version in the registry instead of 4.0. - SCons will only fallback xbuild when msbuild is not found if 'xbuild_fallback=yes' is passed to the command. - Use mono's assembly path as FrameworkPathOverride if using with system's MSBuild (not mono's fork). - Cleanup.
2017-10-24Mono: Fix and cleanup build start errorsIgnacio Etcheverry
2017-10-07Merge pull request #11900 from neikeq/aIgnacio Etcheverry
Fix assembly load hooks and sizeof wrong type
2017-10-07Fix sizeof wrong typeIgnacio Etcheverry
2017-10-07Merge pull request #11896 from neikeq/pr-issue-11892Ignacio Etcheverry
Quote MSBuild arguments
2017-10-07Quote MSBuild arguments. Fixes #11892Ignacio Etcheverry
2017-10-05Fix mono enabled builds (broken by 3d87b70).Ferenc Arn
2017-10-05Add alternative search locations for msbuildIgnacio Etcheverry
2017-10-03Added mono moduleIgnacio Etcheverry