Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Mono: Add properties support in scripts | Ignacio Etcheverry | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-01-01 | Mono: Change BindingsGenerator singleton to avoid StringName leaks | Ignacio Etcheverry | |
2017-12-24 | Mono: Make the bindings generator output enums | Ignacio Etcheverry | |
- Switch to PascalCase for constants names | |||
2017-11-10 | Remove preprocessor directives from macro arguments | Matthias Hoelzl | |
Preprocessor directives within macro arguments lead to undefined behavior, and VC++ actually rejects them as compiler errors. | |||
2017-11-09 | Fixed editor settings disappearing. | Daniel J. Ramirez | |
Some items that are no longer defined may disappear, but thats expected i guess. | |||
2017-11-04 | Added for fallback msbuild.exe. | BrainBlasted | |
Fixes #12613 | |||
2017-10-31 | Fix msbuild hint paths returning only the directory | Ignacio Etcheverry | |
2017-10-29 | Merge pull request #12491 from neikeq/waitasecond··· | Ignacio Etcheverry | |
Fix FrameworkPathOverride and assemblies path loop | |||
2017-10-29 | Fix FrameworkPathOverride and assemblies path loop | Ignacio Etcheverry | |
2017-10-29 | Merge pull request #12475 from neikeq/ohuiii | Rémi Verschelde | |
Fix regression from #12473 and #12388 | |||
2017-10-29 | Merge pull request #12474 from neikeq/s | Rémi Verschelde | |
Mono: Add build project button and reload interval | |||
2017-10-29 | Fix regression from #12473 and #12388 | Ignacio Etcheverry | |
2017-10-29 | Mono: Add build project button and reload interval | Ignacio Etcheverry | |
2017-10-29 | Buildsystem improvements for the Mono module | Ignacio Etcheverry | |
- Make sure to search the mono installation directory for the right architecture in the windows registry. - Do not build GodotSharpTools directly to #bin dir. Instead build to the default output path and copy it. This way we avoid MSBuild adding files we don't want to #bin. - Add hint path for MSBuild in OSX. - Copy shared library on Unix if not statically linking. - Use vswhere to search MSBuild and search for 14.0 tools version in the registry instead of 4.0. - SCons will only fallback xbuild when msbuild is not found if 'xbuild_fallback=yes' is passed to the command. - Use mono's assembly path as FrameworkPathOverride if using with system's MSBuild (not mono's fork). - Cleanup. | |||
2017-10-24 | Mono: Fix and cleanup build start errors | Ignacio Etcheverry | |
2017-10-07 | Merge pull request #11900 from neikeq/a | Ignacio Etcheverry | |
Fix assembly load hooks and sizeof wrong type | |||
2017-10-07 | Fix sizeof wrong type | Ignacio Etcheverry | |
2017-10-07 | Merge pull request #11896 from neikeq/pr-issue-11892 | Ignacio Etcheverry | |
Quote MSBuild arguments | |||
2017-10-07 | Quote MSBuild arguments. Fixes #11892 | Ignacio Etcheverry | |
2017-10-05 | Fix mono enabled builds (broken by 3d87b70). | Ferenc Arn | |
2017-10-05 | Add alternative search locations for msbuild | Ignacio Etcheverry | |
2017-10-03 | Added mono module | Ignacio Etcheverry | |