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path: root/modules/mono/editor/editor_internal_calls.cpp
AgeCommit message (Expand)Author
2022-09-18Port remaining connections to callable_mpTomasz Chabora
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-22C#: Replace P/Invoke with delegate pointersIgnacio Roldán Etcheverry
2022-08-22C#: Use custom project setting for C# project files nameIgnacio Roldán Etcheverry
2022-08-22C#/netcore: Add base desktop game export implementationIgnacio Roldán Etcheverry
2022-08-22C#: Begin move to .NET CoreIgnacio Roldán Etcheverry
2022-08-22C#: Restructure code prior move to .NET CoreIgnacio Roldán Etcheverry
2022-08-22C#: Move marshaling logic and generated glue to C#Ignacio Roldán Etcheverry
2022-08-01Mono: Fix build after #63737Rémi Verschelde
2022-07-30Add editor_paths.h include missing in mono moduleRaul Santos
2022-07-29Move editor paths into the EditorPaths classAaron Franke
2022-07-22Rename directory for export templates from templates to export_templatesAaron Franke
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-09-14Add editor keyboard shortcut for Mono Build solution buttonLewis James
2021-08-17Namespaces instead of underscore prefix for bindsMax Hilbrunner
2021-07-18Optimize StringName usagereduz
2021-03-06Add C# source generator for a new ScriptPath attributeIgnacio Etcheverry
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-14Mono: Make Godot provide its own WASM m2n trampolinesIgnacio Etcheverry
2020-07-05Mono/C#: Fix several clang-tidy warnings and cleanupIgnacio Etcheverry
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-09C#: Rewrite GodotTools messaging protocolIgnacio Etcheverry
2020-04-22Mono/C#: Allow debugging exported gamesIgnacio Etcheverry
2020-04-02Replace NULL with nullptrlupoDharkael
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-01-20Mono/C#: Fix error when parsing nested genericsIgnacio Etcheverry
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-12-21Mono/C#: Remove GodotTools dependency on the Mono.Posix assemblyIgnacio Etcheverry
2019-12-04Mono/C#: Several android fixesIgnacio Etcheverry
2019-11-13Mono/C#: WebAssembly supportIgnacio Etcheverry
2019-10-11C#: Fix detection of outdated release Godot API assembliesIgnacio Etcheverry
2019-09-07Fix missing method for internal_MonoWindowsInstallRootIgnacio Etcheverry
2019-08-27Mono: Fix OSX build due to invalid function callRémi Verschelde
2019-08-04C#: Add Ide Connection library and server for the editorIgnacio Etcheverry
2019-07-14Mono: Better handling of missing/outdated API assembliesIgnacio Etcheverry
2019-07-11Mono: Add old TTRs to GodotToolsIgnacio Etcheverry
2019-07-05Re-write mono module editor code in C#Ignacio Etcheverry