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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_internal_calls.cpp
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Author
2021-07-18
Optimize StringName usage
reduz
2021-03-06
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-14
Mono: Make Godot provide its own WASM m2n trampolines
Ignacio Etcheverry
2020-07-05
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-09
C#: Rewrite GodotTools messaging protocol
Ignacio Etcheverry
2020-04-22
Mono/C#: Allow debugging exported games
Ignacio Etcheverry
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-01-20
Mono/C#: Fix error when parsing nested generics
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-21
Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
Ignacio Etcheverry
2019-12-04
Mono/C#: Several android fixes
Ignacio Etcheverry
2019-11-13
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-10-11
C#: Fix detection of outdated release Godot API assemblies
Ignacio Etcheverry
2019-09-07
Fix missing method for internal_MonoWindowsInstallRoot
Ignacio Etcheverry
2019-08-27
Mono: Fix OSX build due to invalid function call
Rémi Verschelde
2019-08-04
C#: Add Ide Connection library and server for the editor
Ignacio Etcheverry
2019-07-14
Mono: Better handling of missing/outdated API assemblies
Ignacio Etcheverry
2019-07-11
Mono: Add old TTRs to GodotTools
Ignacio Etcheverry
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry