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Godot with FMOD integration
RayHammer
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csharp_project.cpp
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-28
Mono/C#: Re-structure API solution and GodotTools post-build target
Ignacio Etcheverry
2019-10-11
C#: Fix detection of outdated release Godot API assemblies
Ignacio Etcheverry
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
Ignacio Etcheverry
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-04-26
Mono: Lazily load scripts metadata file
Ignacio Etcheverry
2019-01-21
Fix C# script metadata creation error due to missing directory
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-08
Merge pull request #23505 from zorbathut/zorbathut/updateproject
Ignacio Etcheverry
2018-11-08
Improve the C# API projects generation
Ignacio Etcheverry
2018-11-04
Add option for automatic project updating.
Ben Rog-Wilhelm
2018-10-28
Fix C# parsing the full name of base types
Ignacio Etcheverry
2018-10-25
Parse C# script namespace and class
Ignacio Etcheverry
2018-10-03
Mono: Editor and export template dependencies and fixes
Ignacio Etcheverry
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-04
Mono: Pending exceptions and cleanup
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-24
Marshal NULL MonoString* as empty Godot string
Ignacio Etcheverry
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-10-03
Added mono module
Ignacio Etcheverry