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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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mono
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editor
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code_completion.cpp
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Commit message (
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Author
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-26
Add ThemeDB, expose previously static Theme methods
Yuri Sizov
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-05-12
Add a new HashMap implementation
reduz
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-03-09
Fix Autoload capitalization inconsistency
Haoyu Qiu
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-09-12
Fix autoloads iteration
Raul Santos
2021-08-26
Use OrderedHashMap for autoloads to preserve order
Lyuma
2021-07-27
Use C++ iterators in the Mono module
Raul Santos
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-06
Add a map of autoloads to ProjectSettings
George Marques
2020-07-05
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-05-09
C#: Rewrite GodotTools messaging protocol
Ignacio Etcheverry