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Godot with FMOD integration
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bindings_generator.h
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Author
2018-10-18
Fix prefix erasing for the generated C# enum constants
Ignacio Etcheverry
2018-10-17
C#: Optimize struct marshalling
Ignacio Etcheverry
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
C#: Fix cs_files glue mismatch bug
Ignacio Etcheverry
2018-09-12
Cleanup of c# api files and bindings generator
Ignacio Etcheverry
2018-08-27
C# generated classes ignore warning CS1591 and cleanup
Ignacio Etcheverry
2018-04-28
Mono: BindingsGenerator enum fixes
Ignacio Etcheverry
2018-02-25
Mono: Better versioning and gracefully unloading of Godot API assemblies
Ignacio Etcheverry
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-25
Mono: Fix NodePath and RID bindings
Ignacio Etcheverry
2018-01-09
Mono: Fix iteration order of object types when generating bindings
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
Mono: Change BindingsGenerator singleton to avoid StringName leaks
Ignacio Etcheverry
2017-12-24
Mono: Make the bindings generator output enums
Ignacio Etcheverry
2017-10-29
BindingsGenerator cleanup and improved error messages
Ignacio Etcheverry
2017-10-03
Added mono module
Ignacio Etcheverry