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Godot with FMOD integration
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bindings_generator.h
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Author
2021-09-03
Fix PackedInt64Array typo in bindings_generator.h
Raul Santos
2021-08-20
C#: Fix bindings generator for Callable argument default value
Ignacio Roldán Etcheverry
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-02-16
Add C# array features from core PackedArrays
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-16
Added tests for ClassDB
Ignacio Etcheverry
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-24
Move DocData and Collada out of their subfolders
Rémi Verschelde
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-28
Mono/C#: Re-structure API solution and GodotTools post-build target
Ignacio Etcheverry
2019-11-15
Make C# internal calls return structs as ref parameters
Ignacio Etcheverry
2019-09-28
Mono: Don't compare API hashes on release builds
Ignacio Etcheverry
2019-09-24
Improve C# bindings generator errors for default param values
Ignacio Etcheverry
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
Ignacio Etcheverry
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-05-24
C#: Implement ScriptInstance::to_string
Ignacio Etcheverry
2019-04-27
C#: Generate the correct integer and floating point types
Ignacio Etcheverry
2019-04-25
C#: Mark generated property accessor methods as Obsolete
Ignacio Etcheverry
2019-04-25
C# bindings generator cleanup
Ignacio Etcheverry
2019-04-19
Use StringBuilder in C# bindings generator
Ignacio Etcheverry
2019-03-29
EditorHelp, makerst: Improve enum ref resolving and constant ref support
Ignacio Etcheverry
2019-03-23
C#: Bindings generator now translates BBCode docs to XML comments
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-08
Improve the C# API projects generation
Ignacio Etcheverry
2018-10-18
Fix prefix erasing for the generated C# enum constants
Ignacio Etcheverry
2018-10-17
C#: Optimize struct marshalling
Ignacio Etcheverry
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
C#: Fix cs_files glue mismatch bug
Ignacio Etcheverry
2018-09-12
Cleanup of c# api files and bindings generator
Ignacio Etcheverry
2018-08-27
C# generated classes ignore warning CS1591 and cleanup
Ignacio Etcheverry
2018-04-28
Mono: BindingsGenerator enum fixes
Ignacio Etcheverry
2018-02-25
Mono: Better versioning and gracefully unloading of Godot API assemblies
Ignacio Etcheverry
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-25
Mono: Fix NodePath and RID bindings
Ignacio Etcheverry
2018-01-09
Mono: Fix iteration order of object types when generating bindings
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
Mono: Change BindingsGenerator singleton to avoid StringName leaks
Ignacio Etcheverry
2017-12-24
Mono: Make the bindings generator output enums
Ignacio Etcheverry
2017-10-29
BindingsGenerator cleanup and improved error messages
Ignacio Etcheverry
2017-10-03
Added mono module
Ignacio Etcheverry