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Godot with FMOD integration
RayHammer
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bindings_generator.cpp
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Author
2021-02-25
Fix C# bindings generator for default value types
Aaron Franke
2021-02-22
Make glue generation shutdown more graceful
Pedro J. Estébanez
2021-02-20
Merge pull request #45158 from aaronfranke/cs-packedarray
Rémi Verschelde
2021-02-18
Merge pull request #45032 from neikeq/classdb-tests-for-44856
Rémi Verschelde
2021-02-16
Add C# array features from core PackedArrays
Aaron Franke
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-09
Add ClassDB tests to look for core API deps on editor API
Ignacio Etcheverry
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-17
Merge pull request #44105 from neikeq/mono-wasm-m2n-hook
Rémi Verschelde
2020-12-14
Mono: Make Godot provide its own WASM m2n trampolines
Ignacio Etcheverry
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-26
C#: Fix custom event signals crash on hot-reload
Ignacio Etcheverry
2020-07-25
C#: Switch games to MSBuild Sdks and .NET Standard
Ignacio Etcheverry
2020-07-05
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-05-16
Added tests for ClassDB
Ignacio Etcheverry
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-09
C#/Mono: Check assembly version when loading
Ignacio Etcheverry
2020-04-29
Merge pull request #36960 from pycbouh/docs-improve-shortcuts
Rémi Verschelde
2020-04-20
Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
Rémi Verschelde
2020-04-10
Improve shortcut formatting in docs
Yuri Sizov
2020-04-03
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-04-02
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
[Mono] Marshaling for Vector2i, Vector3i, and Rect2i
Aaron Franke
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-02
Mono/C#: Fix comment generation for non-constant param default
Ignacio Etcheverry
2020-01-02
Mono/C#: Fix bindings generator with void vararg methods
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-28
Mono/C#: Re-structure API solution and GodotTools post-build target
Ignacio Etcheverry
2019-11-15
Make C# internal calls return structs as ref parameters
Ignacio Etcheverry
2019-09-28
Mono: Don't compare API hashes on release builds
Ignacio Etcheverry
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-24
Improve C# bindings generator errors for default param values
Ignacio Etcheverry
2019-09-20
C#: Make sure cs_glue_version is present when building export templates
Ignacio Etcheverry
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
Ignacio Etcheverry
2019-07-08
Fix --generate-mono-glue bug when directory doesn't exist
Ignacio Etcheverry
2019-07-08
Fix C# bindings detection of abstract classes
Ignacio Etcheverry
2019-07-05
Script API methods must return Ref<T> instead of Reference*
Ignacio Etcheverry
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-07-03
Mono: Android build and shared libraries fixes
Ignacio Etcheverry
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