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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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bindings_generator.cpp
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Author
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-09
Mono: Fix iteration order of object types when generating bindings
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
Mono: Change BindingsGenerator singleton to avoid StringName leaks
Ignacio Etcheverry
2018-01-01
Mono: Script lifetime fixes
Ignacio Etcheverry
2017-12-29
Mono: Bindings no longer relie on DocData for accessors
Ignacio Etcheverry
2017-12-24
Mono: Make the bindings generator output enums
Ignacio Etcheverry
2017-11-25
Fix mono build after bc2e8d99
Rémi Verschelde
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-15
doc: Rename "@Global Scope" to "@GlobalScope"
Rémi Verschelde
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-10-29
Fix regression from #12473 and #12388
Ignacio Etcheverry
2017-10-29
BindingsGenerator cleanup and improved error messages
Ignacio Etcheverry
2017-10-24
Exit after generating mono glue
Ignacio Etcheverry
2017-10-23
Mono: Prevent raising exceptions in native code
Ignacio Etcheverry
2017-10-16
Improve signature of signal target generated function
Ignacio Etcheverry
2017-10-16
Merge pull request #12135 from neikeq/g
Ignacio Etcheverry
2017-10-16
Re-write SignalAwaiter implementation
Ignacio Etcheverry
2017-10-09
Mono: Make use of ClassInfo's exposed API
Ignacio Etcheverry
2017-10-03
Added mono module
Ignacio Etcheverry