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Godot with FMOD integration
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bindings_generator.cpp
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Author
2022-11-27
C#: Remove VariantSpanDisposer and use constants in stackalloc
Raul Santos
2022-11-25
C#: Optimize Variant conversion callbacks
Ignacio Roldán Etcheverry
2022-10-30
C#: Remove need for reflection to invoking callable delegates
Ignacio Roldán Etcheverry
2022-10-15
Guard against more potential conflicts in C# bindings generator
Raul Santos
2022-10-04
Rename Projection `matrix` to `columns`
Aaron Franke
2022-09-16
C#: Add documentation to signal delegates
Raul Santos
2022-09-15
C#: Move signal documentation to the event
Raul Santos
2022-09-05
Merge pull request #65321 from rburing/physics_server_2d_extension
Rémi Verschelde
2022-09-04
Create GDExtension classes for PhysicsServer2D
Ricardo Buring
2022-09-01
C#: Assume 64-bit types when type has no meta
Raul Santos
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-26
Remove `[Signal]` attribute from events
Raul Santos
2022-08-25
C# Generate StringName(SnakeName) for all class members
Magian
2022-08-22
C#: Re-introduce generic Godot Array and Dictionary
Ignacio Roldán Etcheverry
2022-08-22
C#: Array, Dictionary and marshaling refactoring
Ignacio Roldán Etcheverry
2022-08-22
C#: Add dedicated Variant struct, replacing System.Object
Ignacio Roldán Etcheverry
2022-08-22
C#: Upgrade to .NET 6 (5.0 -> 6.0)
Ignacio Roldán Etcheverry
2022-08-22
C#: Static marshaling for bindings and source generators
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for properties and exports default values
Ignacio Roldán Etcheverry
2022-08-22
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
2022-08-22
C#: Ensure native handles are freed after switch to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Add initial implementation of source generator for script members
Ignacio Roldán Etcheverry
2022-08-22
C#: Code cleanup and greatly reduce use of C# pointers
Ignacio Roldán Etcheverry
2022-08-22
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Restructure code prior move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-06
Add C# support for bitfield enums (flags)
Raul Santos
2022-07-05
Implement a BitField hint
reduz
2022-06-17
Make enum/constant binds 64-bit.
bruvzg
2022-06-03
Generate typed array parameters in C# bindings
Raul Santos
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-03-22
Support static methods in C# bindings generator
Raul Santos
2022-03-18
Ignore PhysicsServer3DExtension class in C#
Raul Santos
2022-03-03
Refactor `bbcode_to_xml` into multiple specific methods
Raul Santos
2022-03-03
Find inherited members in C# documentation generator
Raul Santos
2022-03-03
Add theme_item support to C# documentation generator
Raul Santos
2022-03-03
Fix checking for `@GlobalScope` in C# documentation generator
Raul Santos
2022-03-03
Check for missing methods/members in C# documentation generator
Raul Santos
2022-03-03
Fix references to global constants in C# documentation generator
Raul Santos
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-10
Support signals in C# documentation
Raul Santos
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-09-08
Fix properties arrays in C# bindings generator
Raul Santos
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