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path: root/modules/mono/editor/bindings_generator.cpp
AgeCommit message (Expand)Author
2022-10-04Rename Projection `matrix` to `columns`Aaron Franke
2022-09-16C#: Add documentation to signal delegatesRaul Santos
2022-09-15C#: Move signal documentation to the eventRaul Santos
2022-09-05Merge pull request #65321 from rburing/physics_server_2d_extensionRémi Verschelde
2022-09-04Create GDExtension classes for PhysicsServer2DRicardo Buring
2022-09-01C#: Assume 64-bit types when type has no metaRaul Santos
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-26Remove `[Signal]` attribute from eventsRaul Santos
2022-08-25C# Generate StringName(SnakeName) for all class membersMagian
2022-08-22C#: Re-introduce generic Godot Array and DictionaryIgnacio Roldán Etcheverry
2022-08-22C#: Array, Dictionary and marshaling refactoringIgnacio Roldán Etcheverry
2022-08-22C#: Add dedicated Variant struct, replacing System.ObjectIgnacio Roldán Etcheverry
2022-08-22C#: Upgrade to .NET 6 (5.0 -> 6.0)Ignacio Roldán Etcheverry
2022-08-22C#: Static marshaling for bindings and source generatorsIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for properties and exports default valuesIgnacio Roldán Etcheverry
2022-08-22C#/netcore: Add base desktop game export implementationIgnacio Roldán Etcheverry
2022-08-22C#: Ensure native handles are freed after switch to .NET CoreIgnacio Roldán Etcheverry
2022-08-22C#: Add initial implementation of source generator for script membersIgnacio Roldán Etcheverry
2022-08-22C#: Code cleanup and greatly reduce use of C# pointersIgnacio Roldán Etcheverry
2022-08-22C#: Begin move to .NET CoreIgnacio Roldán Etcheverry
2022-08-22C#: Restructure code prior move to .NET CoreIgnacio Roldán Etcheverry
2022-08-22C#: Move marshaling logic and generated glue to C#Ignacio Roldán Etcheverry
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-06Add C# support for bitfield enums (flags)Raul Santos
2022-07-05Implement a BitField hintreduz
2022-06-17Make enum/constant binds 64-bit.bruvzg
2022-06-03Generate typed array parameters in C# bindingsRaul Santos
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-12Add a new HashMap implementationreduz
2022-04-29Rename Transform2D "elements" to "columns"Aaron Franke
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-03-22Support static methods in C# bindings generatorRaul Santos
2022-03-18Ignore PhysicsServer3DExtension class in C#Raul Santos
2022-03-03Refactor `bbcode_to_xml` into multiple specific methodsRaul Santos
2022-03-03Find inherited members in C# documentation generatorRaul Santos
2022-03-03Add theme_item support to C# documentation generatorRaul Santos
2022-03-03Fix checking for `@GlobalScope` in C# documentation generatorRaul Santos
2022-03-03Check for missing methods/members in C# documentation generatorRaul Santos
2022-03-03Fix references to global constants in C# documentation generatorRaul Santos
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-02-10Support signals in C# documentationRaul Santos
2022-02-04Cleanup and move char functions to the `char_utils.h` header.bruvzg
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-10-28clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-09-08Fix properties arrays in C# bindings generatorRaul Santos
2021-09-03Fix constant tag documentation in C# bindings generatorRaul Santos
2021-08-20C#: Fix bindings generator for Callable argument default valueIgnacio Roldán Etcheverry
2021-07-27Use C++ iterators in the Mono moduleRaul Santos
2021-07-26Use Array.Empty instead of allocating a every timeRaul Santos