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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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bindings_generator.cpp
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Author
2023-01-27
Merge pull request #72111 from raulsntos/method-info-metadata
Rémi Verschelde
2023-01-27
C#: Rename `Object` to `GodotObject`
Raul Santos
2023-01-27
C#: Renames to follow .NET naming conventions
Raul Santos
2023-01-27
Merge pull request #71356 from raulsntos/dotnet/get
Rémi Verschelde
2023-01-26
Merge pull request #71535 from raulsntos/dotnet/pointers-are-yabai
Rémi Verschelde
2023-01-26
Merge pull request #65529 from magian1127/4.0FixDocTag
Rémi Verschelde
2023-01-26
Add `GodotTypeInfo::Metadata` to `MethodInfo`
Raul Santos
2023-01-24
C# Improve the "Tag" conversion of documents
Magian
2023-01-17
C#: Skip methods with pointer parameters
Raul Santos
2023-01-16
C#: Make property accessors internal
Raul Santos
2023-01-13
C#: Lookup signals and methods in Get method
Raul Santos
2023-01-09
C#: Add `[Flags]` attribute to core bitfield enums
Raul Santos
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-23
C#: Rename `ConvertToX` methods
Raul Santos
2022-12-14
Merge pull request #69971 from neikeq/csharp-vararg-ret-premature-free
Rémi Verschelde
2022-12-12
C#: Fix premature free of returned Variant in vararg methods
Ignacio Roldán Etcheverry
2022-12-12
C#: Fix bindings generator for methods that return signals
Raul Santos
2022-12-02
C#: Cleanup Variant marshaling code in source/bindings generators
Ignacio Roldán Etcheverry
2022-11-27
C#: Remove VariantSpanDisposer and use constants in stackalloc
Raul Santos
2022-11-25
C#: Optimize Variant conversion callbacks
Ignacio Roldán Etcheverry
2022-10-30
C#: Remove need for reflection to invoking callable delegates
Ignacio Roldán Etcheverry
2022-10-15
Guard against more potential conflicts in C# bindings generator
Raul Santos
2022-10-04
Rename Projection `matrix` to `columns`
Aaron Franke
2022-09-16
C#: Add documentation to signal delegates
Raul Santos
2022-09-15
C#: Move signal documentation to the event
Raul Santos
2022-09-05
Merge pull request #65321 from rburing/physics_server_2d_extension
Rémi Verschelde
2022-09-04
Create GDExtension classes for PhysicsServer2D
Ricardo Buring
2022-09-01
C#: Assume 64-bit types when type has no meta
Raul Santos
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-26
Remove `[Signal]` attribute from events
Raul Santos
2022-08-25
C# Generate StringName(SnakeName) for all class members
Magian
2022-08-22
C#: Re-introduce generic Godot Array and Dictionary
Ignacio Roldán Etcheverry
2022-08-22
C#: Array, Dictionary and marshaling refactoring
Ignacio Roldán Etcheverry
2022-08-22
C#: Add dedicated Variant struct, replacing System.Object
Ignacio Roldán Etcheverry
2022-08-22
C#: Upgrade to .NET 6 (5.0 -> 6.0)
Ignacio Roldán Etcheverry
2022-08-22
C#: Static marshaling for bindings and source generators
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for properties and exports default values
Ignacio Roldán Etcheverry
2022-08-22
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
2022-08-22
C#: Ensure native handles are freed after switch to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Add initial implementation of source generator for script members
Ignacio Roldán Etcheverry
2022-08-22
C#: Code cleanup and greatly reduce use of C# pointers
Ignacio Roldán Etcheverry
2022-08-22
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Restructure code prior move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-06
Add C# support for bitfield enums (flags)
Raul Santos
2022-07-05
Implement a BitField hint
reduz
2022-06-17
Make enum/constant binds 64-bit.
bruvzg
2022-06-03
Generate typed array parameters in C# bindings
Raul Santos
2022-05-16
Replace most uses of Map by HashMap
reduz
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