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Godot with FMOD integration
RayHammer
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bindings_generator.cpp
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Author
2022-06-17
Make enum/constant binds 64-bit.
bruvzg
2022-06-03
Generate typed array parameters in C# bindings
Raul Santos
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-03-22
Support static methods in C# bindings generator
Raul Santos
2022-03-18
Ignore PhysicsServer3DExtension class in C#
Raul Santos
2022-03-03
Refactor `bbcode_to_xml` into multiple specific methods
Raul Santos
2022-03-03
Find inherited members in C# documentation generator
Raul Santos
2022-03-03
Add theme_item support to C# documentation generator
Raul Santos
2022-03-03
Fix checking for `@GlobalScope` in C# documentation generator
Raul Santos
2022-03-03
Check for missing methods/members in C# documentation generator
Raul Santos
2022-03-03
Fix references to global constants in C# documentation generator
Raul Santos
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-10
Support signals in C# documentation
Raul Santos
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-09-08
Fix properties arrays in C# bindings generator
Raul Santos
2021-09-03
Fix constant tag documentation in C# bindings generator
Raul Santos
2021-08-20
C#: Fix bindings generator for Callable argument default value
Ignacio Roldán Etcheverry
2021-07-27
Use C++ iterators in the Mono module
Raul Santos
2021-07-26
Use Array.Empty instead of allocating a every time
Raul Santos
2021-07-25
Fix bindings generator range iterator errors
Raul Santos
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-18
Fix a typo in C# bindings generator for default value types
Aaron Franke
2021-06-13
Merge pull request #34668 from aaronfranke/to-string
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Reformat structure string operators
Aaron Franke
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-03-13
C#: Fix StringName leak warnings after generating bindings
Ignacio Etcheverry
2021-02-25
Fix C# bindings generator for default value types
Aaron Franke
2021-02-22
Make glue generation shutdown more graceful
Pedro J. Estébanez
2021-02-20
Merge pull request #45158 from aaronfranke/cs-packedarray
Rémi Verschelde
2021-02-18
Merge pull request #45032 from neikeq/classdb-tests-for-44856
Rémi Verschelde
2021-02-16
Add C# array features from core PackedArrays
Aaron Franke
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-09
Add ClassDB tests to look for core API deps on editor API
Ignacio Etcheverry
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-17
Merge pull request #44105 from neikeq/mono-wasm-m2n-hook
Rémi Verschelde
2020-12-14
Mono: Make Godot provide its own WASM m2n trampolines
Ignacio Etcheverry
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
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