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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2023-02-15
C#: Open the solution directory when using VSCode
Raul Santos
2023-02-10
Build C# csproj instead of the solution
Raul Santos
2023-02-08
Merge pull request #72849 from RedworkDE/net-export-settings
Rémi Verschelde
2023-02-07
C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings
RedworkDE
2023-02-07
Try and match MSBuild and Godot UI languages
Paul Joannon
2023-02-07
Add new settings about MSBuild
Paul Joannon
2023-02-07
Add button to open the msbuild logs folder
Paul Joannon
2023-02-07
Rename existing editor settings `mono` -> `dotnet`
Paul Joannon
2023-02-01
C#: Preserve directories in output during export
RedworkDE
2023-01-27
Merge pull request #72111 from raulsntos/method-info-metadata
Rémi Verschelde
2023-01-27
C#: Renames to follow .NET naming conventions
Raul Santos
2023-01-26
Add `GodotTypeInfo::Metadata` to `MethodInfo`
Raul Santos
2023-01-18
C#: Move `GLOBAL_DEF`s to CSharpLanguage ctor
Raul Santos
2023-01-18
C#: Implement `ExportPlugin::_get_name`
Raul Santos
2023-01-08
Use BitField<> hint for ArrayFormat
Juan Linietsky
2022-12-02
Merge pull request #69391 from NeilKleistGao/sln
Rémi Verschelde
2022-12-02
Fix C# solution directory settings
NeilKleistGao
2022-12-02
C#: Replace most conversions between Variant and System.Object
Ignacio Roldán Etcheverry
2022-11-14
Add `readonly` to C# methods and types that don't mutate
Raul Santos
2022-10-07
[.NET Export] Improve .NET export process.
bruvzg
2022-09-19
Replace File/Directory with FileAccess/DirAccess
kobewi
2022-09-15
Fix NuGet fallback folder packages
Raul Santos
2022-09-14
[macOS, .NET] Fix dotnet binary detection.
bruvzg
2022-09-08
Make `Vector2i` values paired with `EDSCALE` be just `Vector2`
Michael Alexsander
2022-09-01
C#: Assume 64-bit types when type has no meta
Raul Santos
2022-08-29
Merge pull request #64987 from raulsntos/dotnet/linux-export
Ignacio Roldán Etcheverry
2022-08-29
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-08-29
Merge pull request #64956 from raulsntos/dotnet/format-ci
Rémi Verschelde
2022-08-29
Merge pull request #64900 from raulsntos/dotnet/fix-exceptions
Ignacio Roldán Etcheverry
2022-08-28
Fix .NET exporting in Linux
Raul Santos
2022-08-27
Fix C# style with `dotnet format`
Raul Santos
2022-08-27
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-26
Fix various C# exceptions
Raul Santos
2022-08-26
Merge pull request #64901 from raulsntos/dotnet/equals
Ignacio Roldán Etcheverry
2022-08-25
Various C# documentation improvements
Raul Santos
2022-08-25
Unify bits, arch, and android_arch into env["arch"]
Aaron Franke
2022-08-24
Remove mentions of the Server platform from the Mono module
Aaron Franke
2022-08-24
Use pattern matching to simplify `Equals`
Raul Santos
2022-08-22
C#: Replace P/Invoke with delegate pointers
Ignacio Roldán Etcheverry
2022-08-22
C#: Use custom project setting for C# project files name
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-introduce generic Godot Array and Dictionary
Ignacio Roldán Etcheverry
2022-08-22
C#: Array, Dictionary and marshaling refactoring
Ignacio Roldán Etcheverry
2022-08-22
C#: Add dedicated Variant struct, replacing System.Object
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for signals as events
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-implement assembly reloading with ALCs
Ignacio Roldán Etcheverry
2022-08-22
C#: Initial NativeAOT support
Ignacio Roldán Etcheverry
2022-08-22
C#: Upgrade to .NET 6 (5.0 -> 6.0)
Ignacio Roldán Etcheverry
2022-08-22
C#: Static marshaling for bindings and source generators
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for properties and exports default values
Ignacio Roldán Etcheverry
2022-08-22
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
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