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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-08-27
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-26
Merge pull request #64901 from raulsntos/dotnet/equals
Ignacio Roldán Etcheverry
2022-08-25
Various C# documentation improvements
Raul Santos
2022-08-25
Unify bits, arch, and android_arch into env["arch"]
Aaron Franke
2022-08-24
Remove mentions of the Server platform from the Mono module
Aaron Franke
2022-08-24
Use pattern matching to simplify `Equals`
Raul Santos
2022-08-22
C#: Replace P/Invoke with delegate pointers
Ignacio Roldán Etcheverry
2022-08-22
C#: Use custom project setting for C# project files name
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-introduce generic Godot Array and Dictionary
Ignacio Roldán Etcheverry
2022-08-22
C#: Array, Dictionary and marshaling refactoring
Ignacio Roldán Etcheverry
2022-08-22
C#: Add dedicated Variant struct, replacing System.Object
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for signals as events
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-implement assembly reloading with ALCs
Ignacio Roldán Etcheverry
2022-08-22
C#: Initial NativeAOT support
Ignacio Roldán Etcheverry
2022-08-22
C#: Upgrade to .NET 6 (5.0 -> 6.0)
Ignacio Roldán Etcheverry
2022-08-22
C#: Static marshaling for bindings and source generators
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for properties and exports default values
Ignacio Roldán Etcheverry
2022-08-22
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
2022-08-22
C#: Code cleanup and greatly reduce use of C# pointers
Ignacio Roldán Etcheverry
2022-08-22
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Restructure code prior move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-08-08
Avoid paths with invalid characters in `IsRider`
Raul Santos
2022-07-22
Rename directory for export templates from templates to export_templates
Aaron Franke
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-07
Ensure NuGet.config directory exists
Raul Santos
2022-06-24
Merge pull request #59918 from piiertho/enhancement/rename-controll-minimum_s...
Rémi Verschelde
2022-06-23
enhancement: rename exposed property Control::minimum_size to Control::custom...
Pierre-Thomas Meisels
2022-06-23
Mono: Update Newtonsoft.Json to 13.0.1
Rémi Verschelde
2022-05-12
Fix blank command prompts spawning
Julian Mills
2022-05-06
Changed signals of ItemList
Vitika9
2022-03-16
Implement GDExtension export plugin.
bruvzg
2022-03-08
Rename Control's Rect properties to exclude rect_ part
Marcel Admiraal
2022-02-08
Remove support for ARMv7 (32-bit) on iOS
Hugo Locurcio
2022-02-04
Fixed opening new instances of VS 2022 while a instance is already open
Densorius
2022-02-04
Add Visual Studio 2022 support with fallback to 2019
Densorius
2022-01-23
BaseButton: Rename `pressed` property to `button_pressed`
Rémi Verschelde
2021-12-06
Rename "items_count" property to "item_count"
Aaron Franke
2021-12-06
Replace deprecated GetItemCount() with ItemsCount
Raul Santos
2021-10-18
Restrict the project data directory configuration
ne0fhyk
2021-10-05
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
Rémi Verschelde
2021-09-15
Provide a getter for the project data directory.
ne0fhyk
2021-09-14
Add editor keyboard shortcut for Mono Build solution button
Lewis James
2021-09-02
Some more C# formatting
Aaron Franke
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-06
Ensure MSBuildPanel buttons are instantiated
Raul Santos
2021-08-03
Fix the editor theme application for the Mono build log
Yuri Sizov
2021-07-27
Ignore paths with invalid chars in PathWhich
Raul Santos
2021-07-26
Use Array.Empty instead of allocating a every time
Raul Santos
2021-07-23
Add a simple C# .editorconfig
Aaron Franke
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