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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-08-21
Merge pull request #41409 from neikeq/fix-null-in-msbuild-logger
Rémi Verschelde
2020-08-21
C#: Save newly created csproj files without BOM
Ignacio Etcheverry
2020-08-21
C#: Fix null exception in our MSBuild logger
Ignacio Etcheverry
2020-08-21
Mono/C#: Fix editor using wrong project assembly path in rare cases
Ignacio Etcheverry
2020-08-19
C#: Fix editor unable to play game after IDE PlayRequest
Ignacio Etcheverry
2020-07-25
C#: Switch games to MSBuild Sdks and .NET Standard
Ignacio Etcheverry
2020-07-22
C#: Fix restore not called when building game projects
Ignacio Etcheverry
2020-07-13
Commit other files changed by file_format.sh
Aaron Franke
2020-06-30
Change assembly watcher after notification changes
G'lek
2020-06-26
Merge pull request #39837 from neikeq/fix-invalid-unbox-long-as-int
Rémi Verschelde
2020-06-25
Mono/C#: Use /restore instead of /t:restore when building
Ignacio Etcheverry
2020-06-25
Mono/C#: Fix InvalidCast because of attempt to unbox long as int
Ignacio Etcheverry
2020-06-24
Merge pull request #39739 from MichaelBelousov/fix/long-enum-fix-rider-cast
Rémi Verschelde
2020-06-24
Mono: fix bad long casts and wrong underlying enum types in GodotTools
Michael Belousov
2020-06-24
Merge pull request #39783 from neikeq/messaging-codecompletion-localize-fix
Rémi Verschelde
2020-06-23
C#: Fix completion request with case insensitive resource path
Ignacio Etcheverry
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-15
C#: Add VisualStudio support
Ignacio Etcheverry
2020-05-26
Update Mono C# warning to reflect latest list of platforms supported
Maganty Rushyendra
2020-05-11
C#: Support for building with the dotnet CLI
Ignacio Etcheverry
2020-05-09
C#: Rewrite GodotTools messaging protocol
Ignacio Etcheverry
2020-05-09
C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.Build
Ignacio Etcheverry
2020-05-09
Mono: Use msbuild instead of nuget.exe for restoring
Ignacio Etcheverry
2020-04-23
C#: Fix always saving copy of csproj even with no changes
Ignacio Etcheverry
2020-04-22
Merge pull request #38110 from neikeq/csproj-safer-migration
Ignacio Roldán Etcheverry
2020-04-22
C#: Save copy of sln and csproj before applying fixes
Ignacio Etcheverry
2020-04-22
Mono/C#: Allow debugging exported games
Ignacio Etcheverry
2020-04-03
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-31
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-26
Multiple changes to DisplayServerX11
Mateo Kuruk Miccino
2020-03-22
Merge pull request #37210 from van800/fix-36995
Rémi Verschelde
2020-03-21
Make file formatting comply with POSIX and Unix standards
Aaron Franke
2020-03-21
Fix warning: Property not found: mono/editor/editor_path_optional (#36995)
Ivan.Shakhov
2020-03-18
Merge pull request #37116 from neikeq/issue-12917
Rémi Verschelde
2020-03-18
Sync csproj when files are changed from the Godot FileSystem dock
Ignacio Etcheverry
2020-03-18
Merge pull request #37131 from van800/master
Ignacio Roldán Etcheverry
2020-03-18
fix RiderPathLocator - searching for toolbox on Mac
Ivan.Shakhov
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-14
C#: Replace uses of old Configuration and update old csprojs
Ignacio Etcheverry
2020-03-11
reorder solution configurations + migration
Ivan Shakhov
2020-02-28
On Windows find Rider installed for CurrentUser
Ivan Shakhov
2020-02-27
Merge pull request #36602 from van800/jetbrains_msbuild
Rémi Verschelde
2020-02-27
use Rider MSBuild on Windows, when Rider is selected as external editor
Ivan Shakhov
2020-02-27
Support toolbox custom "Tools install location", by reading .settings.json
Ivan Shakhov
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-18
Mono: Fix build after ObjectID and Texture2D changes
Rémi Verschelde
2020-01-23
Merge pull request #35478 from neikeq/issue-32260
Rémi Verschelde
2020-01-23
Mono/C#: Add setting to include I18N assemblies in the exported game
Ignacio Etcheverry
2020-01-23
Mono/C#: Default to net47 for new projects
Ignacio Etcheverry
2020-01-21
Make script class parser errors to not abort the build
Ignacio Etcheverry
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