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path: root/modules/mono/editor/GodotTools
AgeCommit message (Expand)Author
2023-02-10Build C# csproj instead of the solutionRaul Santos
2023-02-08Merge pull request #72849 from RedworkDE/net-export-settingsRémi Verschelde
2023-02-07C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settingsRedworkDE
2023-02-07Try and match MSBuild and Godot UI languagesPaul Joannon
2023-02-07Add new settings about MSBuildPaul Joannon
2023-02-07Add button to open the msbuild logs folderPaul Joannon
2023-02-07Rename existing editor settings `mono` -> `dotnet`Paul Joannon
2023-02-01C#: Preserve directories in output during exportRedworkDE
2023-01-27Merge pull request #72111 from raulsntos/method-info-metadataRémi Verschelde
2023-01-27C#: Renames to follow .NET naming conventionsRaul Santos
2023-01-26Add `GodotTypeInfo::Metadata` to `MethodInfo`Raul Santos
2023-01-18C#: Move `GLOBAL_DEF`s to CSharpLanguage ctorRaul Santos
2023-01-18C#: Implement `ExportPlugin::_get_name`Raul Santos
2023-01-08Use BitField<> hint for ArrayFormatJuan Linietsky
2022-12-02Merge pull request #69391 from NeilKleistGao/slnRémi Verschelde
2022-12-02Fix C# solution directory settingsNeilKleistGao
2022-12-02C#: Replace most conversions between Variant and System.ObjectIgnacio Roldán Etcheverry
2022-11-14Add `readonly` to C# methods and types that don't mutateRaul Santos
2022-10-07[.NET Export] Improve .NET export process.bruvzg
2022-09-19Replace File/Directory with FileAccess/DirAccesskobewi
2022-09-15Fix NuGet fallback folder packagesRaul Santos
2022-09-14[macOS, .NET] Fix dotnet binary detection.bruvzg
2022-09-08Make `Vector2i` values paired with `EDSCALE` be just `Vector2`Michael Alexsander
2022-09-01C#: Assume 64-bit types when type has no metaRaul Santos
2022-08-29Merge pull request #64987 from raulsntos/dotnet/linux-exportIgnacio Roldán Etcheverry
2022-08-29[Web] Rename JavaScript platform to Web.Fabio Alessandrelli
2022-08-29Merge pull request #64956 from raulsntos/dotnet/format-ciRémi Verschelde
2022-08-29Merge pull request #64900 from raulsntos/dotnet/fix-exceptionsIgnacio Roldán Etcheverry
2022-08-28Fix .NET exporting in LinuxRaul Santos
2022-08-27Fix C# style with `dotnet format`Raul Santos
2022-08-27Rename `hint_tooltip` to `tooltip_text` & setgetMicky
2022-08-26Fix various C# exceptionsRaul Santos
2022-08-26Merge pull request #64901 from raulsntos/dotnet/equalsIgnacio Roldán Etcheverry
2022-08-25Various C# documentation improvementsRaul Santos
2022-08-25Unify bits, arch, and android_arch into env["arch"]Aaron Franke
2022-08-24Remove mentions of the Server platform from the Mono moduleAaron Franke
2022-08-24Use pattern matching to simplify `Equals`Raul Santos
2022-08-22C#: Replace P/Invoke with delegate pointersIgnacio Roldán Etcheverry
2022-08-22C#: Use custom project setting for C# project files nameIgnacio Roldán Etcheverry
2022-08-22C#: Re-introduce generic Godot Array and DictionaryIgnacio Roldán Etcheverry
2022-08-22C#: Array, Dictionary and marshaling refactoringIgnacio Roldán Etcheverry
2022-08-22C#: Add dedicated Variant struct, replacing System.ObjectIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for signals as eventsIgnacio Roldán Etcheverry
2022-08-22C#: Re-implement assembly reloading with ALCsIgnacio Roldán Etcheverry
2022-08-22C#: Initial NativeAOT supportIgnacio Roldán Etcheverry
2022-08-22C#: Upgrade to .NET 6 (5.0 -> 6.0)Ignacio Roldán Etcheverry
2022-08-22C#: Static marshaling for bindings and source generatorsIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for properties and exports default valuesIgnacio Roldán Etcheverry
2022-08-22C#/netcore: Add base desktop game export implementationIgnacio Roldán Etcheverry
2022-08-22C#: Code cleanup and greatly reduce use of C# pointersIgnacio Roldán Etcheverry