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path: root/modules/mono/editor/GodotTools
AgeCommit message (Expand)Author
2020-07-25C#: Switch games to MSBuild Sdks and .NET StandardIgnacio Etcheverry
2020-07-22C#: Fix restore not called when building game projectsIgnacio Etcheverry
2020-07-13Commit other files changed by file_format.shAaron Franke
2020-06-30Change assembly watcher after notification changesG'lek
2020-06-26Merge pull request #39837 from neikeq/fix-invalid-unbox-long-as-intRémi Verschelde
2020-06-25Mono/C#: Use /restore instead of /t:restore when buildingIgnacio Etcheverry
2020-06-25Mono/C#: Fix InvalidCast because of attempt to unbox long as intIgnacio Etcheverry
2020-06-24Merge pull request #39739 from MichaelBelousov/fix/long-enum-fix-rider-castRémi Verschelde
2020-06-24Mono: fix bad long casts and wrong underlying enum types in GodotToolsMichael Belousov
2020-06-24Merge pull request #39783 from neikeq/messaging-codecompletion-localize-fixRémi Verschelde
2020-06-23C#: Fix completion request with case insensitive resource pathIgnacio Etcheverry
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
2020-06-15C#: Add VisualStudio supportIgnacio Etcheverry
2020-05-26Update Mono C# warning to reflect latest list of platforms supportedMaganty Rushyendra
2020-05-11C#: Support for building with the dotnet CLIIgnacio Etcheverry
2020-05-09C#: Rewrite GodotTools messaging protocolIgnacio Etcheverry
2020-05-09C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.BuildIgnacio Etcheverry
2020-05-09Mono: Use msbuild instead of nuget.exe for restoringIgnacio Etcheverry
2020-04-23C#: Fix always saving copy of csproj even with no changesIgnacio Etcheverry
2020-04-22Merge pull request #38110 from neikeq/csproj-safer-migrationIgnacio Roldán Etcheverry
2020-04-22C#: Save copy of sln and csproj before applying fixesIgnacio Etcheverry
2020-04-22Mono/C#: Allow debugging exported gamesIgnacio Etcheverry
2020-04-03Fix C# bindings after recent breaking changesIgnacio Etcheverry
2020-03-31Mono/C#: Add iOS supportIgnacio Etcheverry
2020-03-26Multiple changes to DisplayServerX11Mateo Kuruk Miccino
2020-03-22Merge pull request #37210 from van800/fix-36995Rémi Verschelde
2020-03-21Make file formatting comply with POSIX and Unix standardsAaron Franke
2020-03-21Fix warning: Property not found: mono/editor/editor_path_optional (#36995)Ivan.Shakhov
2020-03-18Merge pull request #37116 from neikeq/issue-12917Rémi Verschelde
2020-03-18Sync csproj when files are changed from the Godot FileSystem dockIgnacio Etcheverry
2020-03-18Merge pull request #37131 from van800/masterIgnacio Roldán Etcheverry
2020-03-18fix RiderPathLocator - searching for toolbox on MacIvan.Shakhov
2020-03-17Fix C# bindings after recent breaking changesIgnacio Etcheverry
2020-03-14C#: Replace uses of old Configuration and update old csprojsIgnacio Etcheverry
2020-03-11reorder solution configurations + migrationIvan Shakhov
2020-02-28On Windows find Rider installed for CurrentUserIvan Shakhov
2020-02-27Merge pull request #36602 from van800/jetbrains_msbuildRémi Verschelde
2020-02-27use Rider MSBuild on Windows, when Rider is selected as external editorIvan Shakhov
2020-02-27Support toolbox custom "Tools install location", by reading .settings.jsonIvan Shakhov
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-18Mono: Fix build after ObjectID and Texture2D changesRémi Verschelde
2020-01-23Merge pull request #35478 from neikeq/issue-32260Rémi Verschelde
2020-01-23Mono/C#: Add setting to include I18N assemblies in the exported gameIgnacio Etcheverry
2020-01-23Mono/C#: Default to net47 for new projectsIgnacio Etcheverry
2020-01-21Make script class parser errors to not abort the buildIgnacio Etcheverry
2020-01-20Mono/C#: Fix error when parsing nested genericsIgnacio Etcheverry
2020-01-03Mono/C#: Fix wrong HintPath for package in GodotToolsIgnacio Etcheverry
2019-12-31Merge pull request #34699 from van800/godot-guidIgnacio Roldán Etcheverry
2019-12-30add custom property to csproj, which identifies that project is generated by ...Ivan Shakhov
2019-12-28Mono/C#: Re-structure API solution and GodotTools post-build targetIgnacio Etcheverry