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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2021-07-27
Ignore paths with invalid chars in PathWhich
Raul Santos
2021-07-26
Use Array.Empty instead of allocating a every time
Raul Santos
2021-07-23
Add a simple C# .editorconfig
Aaron Franke
2021-07-15
Mono: Remove info dialog discouraging use in production
Rémi Verschelde
2021-06-23
Fixing mono build after instance() -> instanciate() name change
Grzegorz Puławski
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-13
Improve & fix Mono build
Pedro J. Estébanez
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-03-06
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry
2021-02-04
[Mono] Use the same search logic for both `MSBuild` and `dotnet`, add custom ...
bruvzg
2021-01-28
Fix off by one error navigating to line number in Rider
Ivan Shakhov
2021-01-19
Cleanup: Remove executable bit from files which don't need it
Rémi Verschelde
2021-01-13
Update Mono module to use new execute method.
Marcel Admiraal
2020-12-14
Mono: Add extra WASM framework assemblies on game export
Ignacio Etcheverry
2020-12-05
C#: Fix very slow build log update in the editor
Ignacio Etcheverry
2020-10-23
C#: Make editor create NuGet fallback folder for Godot packages
Ignacio Etcheverry
2020-10-23
C#: Re-work solution build output panel
Ignacio Etcheverry
2020-10-08
Adressed Review
Lorenz Junglas
2020-10-08
C# GodotTools: Replace platform Identifier "OSX" with "macOS"
Lorenz Junglas
2020-09-23
Rename the ".mono" folder to ".godot/mono"
Aaron Franke
2020-09-18
Fix typos with codespell
Rémi Verschelde
2020-09-13
C#: Fix csproj not synced on file move/removal from FS dock
Ignacio Etcheverry
2020-09-08
C#: Use BOM when creating a solution
Ignacio Etcheverry
2020-09-06
Handle csproj "Remove" globs
Alex de la Mare
2020-09-04
Merge pull request #41753 from neikeq/csharp-hide-build-button-if-no-proj
Rémi Verschelde
2020-09-04
Merge pull request #41747 from neikeq/issue-41446
Rémi Verschelde
2020-09-04
Merge pull request #41750 from neikeq/issue-41745
Rémi Verschelde
2020-09-04
C#: Hide Build button if there's no solution to build
Ignacio Etcheverry
2020-09-04
C#: Fix Godot failing to find class namespace
Ignacio Etcheverry
2020-09-04
Fix parsing of C# files with spaces in the path
Ignacio Etcheverry
2020-09-03
C#: Fix Windows detection for copying MSBuild stub
Ignacio Etcheverry
2020-08-30
C#: Fix InvalidCastException on export
Ignacio Etcheverry
2020-08-29
Mono: Improve MSBuildFinder logic on Windows
Thaina Yu
2020-08-24
C#: Fix 'Parameter toolsPath cannot be null' error
Ignacio Etcheverry
2020-08-21
Merge pull request #41410 from neikeq/no-bom-on-csproj-creation
Rémi Verschelde
2020-08-21
Merge pull request #41409 from neikeq/fix-null-in-msbuild-logger
Rémi Verschelde
2020-08-21
C#: Save newly created csproj files without BOM
Ignacio Etcheverry
2020-08-21
C#: Fix null exception in our MSBuild logger
Ignacio Etcheverry
2020-08-21
Mono/C#: Fix editor using wrong project assembly path in rare cases
Ignacio Etcheverry
2020-08-19
C#: Fix editor unable to play game after IDE PlayRequest
Ignacio Etcheverry
2020-07-25
C#: Switch games to MSBuild Sdks and .NET Standard
Ignacio Etcheverry
2020-07-22
C#: Fix restore not called when building game projects
Ignacio Etcheverry
2020-07-13
Commit other files changed by file_format.sh
Aaron Franke
2020-06-30
Change assembly watcher after notification changes
G'lek
2020-06-26
Merge pull request #39837 from neikeq/fix-invalid-unbox-long-as-int
Rémi Verschelde
2020-06-25
Mono/C#: Use /restore instead of /t:restore when building
Ignacio Etcheverry
2020-06-25
Mono/C#: Fix InvalidCast because of attempt to unbox long as int
Ignacio Etcheverry
2020-06-24
Merge pull request #39739 from MichaelBelousov/fix/long-enum-fix-rider-cast
Rémi Verschelde
2020-06-24
Mono: fix bad long casts and wrong underlying enum types in GodotTools
Michael Belousov
2020-06-24
Merge pull request #39783 from neikeq/messaging-codecompletion-localize-fix
Rémi Verschelde
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