summaryrefslogtreecommitdiff
path: root/modules/mono/editor/GodotTools/GodotTools.sln
AgeCommit message (Collapse)Author
2020-10-23C#: Make editor create NuGet fallback folder for Godot packagesIgnacio Etcheverry
Main benefits: - Projects can be built offline. Previously you needed internet access the first time building to download the packages. - Changes to packages like Godot.NET.Sdk can be easily tested before publishing. This was already possible but required too many manual steps. - First time builds are a bit faster, as the Sdk package doesn't need to be downloaded. In practice, the package is very small so it makes little difference. Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the recent changes regarding '.mono/' -> '.godot/mono/'.
2020-06-15C#: Add VisualStudio supportIgnacio Etcheverry
2020-05-09C#: Rewrite GodotTools messaging protocolIgnacio Etcheverry
2019-08-04C#: Add Ide Connection library and server for the editorIgnacio Etcheverry
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
2019-07-10Mono: Add missing GodotTools.slnIgnacio Etcheverry