Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-23 | C#: Make editor create NuGet fallback folder for Godot packages | Ignacio Etcheverry | |
Main benefits: - Projects can be built offline. Previously you needed internet access the first time building to download the packages. - Changes to packages like Godot.NET.Sdk can be easily tested before publishing. This was already possible but required too many manual steps. - First time builds are a bit faster, as the Sdk package doesn't need to be downloaded. In practice, the package is very small so it makes little difference. Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the recent changes regarding '.mono/' -> '.godot/mono/'. | |||
2020-06-15 | C#: Add VisualStudio support | Ignacio Etcheverry | |
2020-05-09 | C#: Rewrite GodotTools messaging protocol | Ignacio Etcheverry | |
2019-08-04 | C#: Add Ide Connection library and server for the editor | Ignacio Etcheverry | |
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached. | |||
2019-07-10 | Mono: Add missing GodotTools.sln | Ignacio Etcheverry | |