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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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GodotTools.ProjectEditor
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Author
2020-05-09
C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.Build
Ignacio Etcheverry
2020-04-23
C#: Fix always saving copy of csproj even with no changes
Ignacio Etcheverry
2020-04-22
C#: Save copy of sln and csproj before applying fixes
Ignacio Etcheverry
2020-03-21
Make file formatting comply with POSIX and Unix standards
Aaron Franke
2020-03-18
Sync csproj when files are changed from the Godot FileSystem dock
Ignacio Etcheverry
2020-03-14
C#: Replace uses of old Configuration and update old csprojs
Ignacio Etcheverry
2020-03-11
reorder solution configurations + migration
Ivan Shakhov
2020-01-23
Mono/C#: Default to net47 for new projects
Ignacio Etcheverry
2020-01-03
Mono/C#: Fix wrong HintPath for package in GodotTools
Ignacio Etcheverry
2019-12-31
Merge pull request #34699 from van800/godot-guid
Ignacio Roldán Etcheverry
2019-12-30
add custom property to csproj, which identifies that project is generated by ...
Ivan Shakhov
2019-12-28
Mono/C#: Re-structure API solution and GodotTools post-build target
Ignacio Etcheverry
2019-12-11
Mono formatting
Aaron Franke
2019-08-29
Fix GodotTools.ProjectEditor HintPaths for referenced packages
Ignacio Etcheverry
2019-08-25
Set C# 7 as LangVersion for GodotTools and Godot API projects
Ignacio Etcheverry
2019-07-25
Fix incorrectly updating csproj and not closing build issues file
Ignacio Etcheverry
2019-07-10
Mono: Fix Api HintPath and update old game projects
Ignacio Etcheverry
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry