Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-09 | C#: Rewrite GodotTools messaging protocol | Ignacio Etcheverry | |
2020-05-09 | C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.Build | Ignacio Etcheverry | |
2020-03-21 | Make file formatting comply with POSIX and Unix standards | Aaron Franke | |
UTF-8, LF, no BOM, and newlines at the end of files | |||
2020-01-23 | Mono/C#: Default to net47 for new projects | Ignacio Etcheverry | |
2019-12-11 | Mono formatting | Aaron Franke | |
No space for casting, add spaces inside braces, 4 space indentation, remove trailing indentation, remove BOM. | |||
2019-08-25 | Set C# 7 as LangVersion for GodotTools and Godot API projects | Ignacio Etcheverry | |
This will make it harder for someone to accidentally commit code that requires a newer version. | |||
2019-08-04 | C#: Add Ide Connection library and server for the editor | Ignacio Etcheverry | |
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached. |