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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Godot.NET.Sdk
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2022-09-22
Merge pull request #66253 from raulsntos/dotnet/assembly-may-be-null
Ignacio Roldán Etcheverry
2022-09-22
C#: Suppress EventHandler suffix diagnostic for signals
Raul Santos
2022-09-22
C#: Guard against null assemblies
Raul Santos
2022-09-19
Merge pull request #65879 from magian1127/4.0GenSDoc
Rémi Verschelde
2022-09-18
C#: inheritdoc the "///" comment from EventHandler to the generated event
Magian
2022-09-17
don't marshal multidimensional arrays
antonWetzel
2022-09-15
Fix NuGet fallback folder packages
Raul Santos
2022-09-06
Merge pull request #65433 from neikeq/fix-mustbevariant-omittedtypearg
Rémi Verschelde
2022-09-06
C#: Make MustBeVariantAnalyzer ignore OmittedTypeArgument
Ignacio Roldán Etcheverry
2022-09-06
C# Modify the MemberName generated for the user script
Magian
2022-09-04
Add float arg to build_assemblies.py
Almighty Laxz
2022-09-01
C#: Assume 64-bit types when type has no meta
Raul Santos
2022-08-29
C#: Fix exported game crash because of uninitialized callbacks
Ignacio Roldán Etcheverry
2022-08-29
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-08-29
Merge pull request #64956 from raulsntos/dotnet/format-ci
Rémi Verschelde
2022-08-29
Merge pull request #64900 from raulsntos/dotnet/fix-exceptions
Ignacio Roldán Etcheverry
2022-08-28
C#: Ignore property indexers and report if exported
Raul Santos
2022-08-27
Fix C# style with `dotnet format`
Raul Santos
2022-08-26
Fix various C# exceptions
Raul Santos
2022-08-26
Remove `[Signal]` attribute from events
Raul Santos
2022-08-25
C#: Preserve order of exported fields/categories
Paul Joannon
2022-08-25
Merge pull request #64731 from raulsntos/dotnet6-variant-generics-analyzer
Rémi Verschelde
2022-08-25
Add MustBeVariant attribute and analyzer
Raul Santos
2022-08-24
Remove mentions of the Server platform from the Mono module
Aaron Franke
2022-08-24
Merge pull request #64742 from zaevi/csharp_add_grouping_attributes
Ignacio Roldán Etcheverry
2022-08-22
Improve C# signal analyzer errors
Raul Santos
2022-08-23
C#: Add grouping attributes for properties.
Zae
2022-08-22
C#: Re-introduce generic Godot Array and Dictionary
Ignacio Roldán Etcheverry
2022-08-22
C#: Array, Dictionary and marshaling refactoring
Ignacio Roldán Etcheverry
2022-08-22
C#: Add dedicated Variant struct, replacing System.Object
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for method list
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for signals as events
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-implement assembly reloading with ALCs
Ignacio Roldán Etcheverry
2022-08-22
C#: Make GodotSharp API a NuGet package
Ignacio Roldán Etcheverry
2022-08-22
C#: Initial NativeAOT support
Ignacio Roldán Etcheverry
2022-08-22
C#: Upgrade to .NET 6 (5.0 -> 6.0)
Ignacio Roldán Etcheverry
2022-08-22
C#: Static marshaling for bindings and source generators
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for properties and exports default values
Ignacio Roldán Etcheverry
2022-08-22
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
2022-08-22
C#: Add initial implementation of source generator for script members
Ignacio Roldán Etcheverry
2022-08-22
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2021-12-05
Bump Godot.NET.Sdk and SourceGenerators versions
Raul Santos
2021-12-05
Fix Godot.SourceGenerators for generic classes
Raul Santos
2021-07-23
Add a simple C# .editorconfig
Aaron Franke
2021-03-13
C#: Fix ScriptPathAttribute generator with none or nested namespaces
Ignacio Etcheverry
2021-03-06
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry
2020-10-23
C#: Make editor create NuGet fallback folder for Godot packages
Ignacio Etcheverry
2020-10-09
Mono: Fix typo in Godot.NET.Sdk.nuspec
Rémi Verschelde
2020-09-23
Rename the ".mono" folder to ".godot/mono"
Aaron Franke
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