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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Godot.NET.Sdk
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Commit message (
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Author
2022-08-22
C#: Add source generator for method list
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for signals as events
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-implement assembly reloading with ALCs
Ignacio Roldán Etcheverry
2022-08-22
C#: Make GodotSharp API a NuGet package
Ignacio Roldán Etcheverry
2022-08-22
C#: Initial NativeAOT support
Ignacio Roldán Etcheverry
2022-08-22
C#: Upgrade to .NET 6 (5.0 -> 6.0)
Ignacio Roldán Etcheverry
2022-08-22
C#: Static marshaling for bindings and source generators
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for properties and exports default values
Ignacio Roldán Etcheverry
2022-08-22
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
2022-08-22
C#: Add initial implementation of source generator for script members
Ignacio Roldán Etcheverry
2022-08-22
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2021-12-05
Bump Godot.NET.Sdk and SourceGenerators versions
Raul Santos
2021-12-05
Fix Godot.SourceGenerators for generic classes
Raul Santos
2021-07-23
Add a simple C# .editorconfig
Aaron Franke
2021-03-13
C#: Fix ScriptPathAttribute generator with none or nested namespaces
Ignacio Etcheverry
2021-03-06
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry
2020-10-23
C#: Make editor create NuGet fallback folder for Godot packages
Ignacio Etcheverry
2020-10-09
Mono: Fix typo in Godot.NET.Sdk.nuspec
Rémi Verschelde
2020-09-23
Rename the ".mono" folder to ".godot/mono"
Aaron Franke
2020-09-18
Fix typos with codespell
Rémi Verschelde
2020-07-25
C#: Switch games to MSBuild Sdks and .NET Standard
Ignacio Etcheverry
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