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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Godot.NET.Sdk
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MarshalUtils.cs
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2022-12-23
C#: Rename `ConvertToX` methods
Raul Santos
2022-12-12
C#: Rename SignalInfo to Signal and make awaitable
Raul Santos
2022-12-11
C#: Fix exported properties of GodotObject[] type
Ignacio Roldán Etcheverry
2022-12-02
C#: Cleanup Variant marshaling code in source/bindings generators
Ignacio Roldán Etcheverry
2022-12-02
C#: Replace most conversions between Variant and System.Object
Ignacio Roldán Etcheverry
2022-11-26
C#: Add `global::` namespace to generated source
Raul Santos
2022-09-22
C#: Guard against null assemblies
Raul Santos
2022-09-17
don't marshal multidimensional arrays
antonWetzel
2022-08-26
Fix various C# exceptions
Raul Santos
2022-08-25
Add MustBeVariant attribute and analyzer
Raul Santos
2022-08-22
C#: Re-introduce generic Godot Array and Dictionary
Ignacio Roldán Etcheverry
2022-08-22
C#: Array, Dictionary and marshaling refactoring
Ignacio Roldán Etcheverry
2022-08-22
C#: Add dedicated Variant struct, replacing System.Object
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for method list
Ignacio Roldán Etcheverry
2022-08-22
C#: Static marshaling for bindings and source generators
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for properties and exports default values
Ignacio Roldán Etcheverry
2022-08-22
C#: Add initial implementation of source generator for script members
Ignacio Roldán Etcheverry