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path: root/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
AgeCommit message (Expand)Author
2022-12-11C#: Fix exported properties of GodotObject[] typeIgnacio Roldán Etcheverry
2022-12-02C#: Cleanup Variant marshaling code in source/bindings generatorsIgnacio Roldán Etcheverry
2022-12-02C#: Replace most conversions between Variant and System.ObjectIgnacio Roldán Etcheverry
2022-11-26C#: Add `global::` namespace to generated sourceRaul Santos
2022-09-22C#: Guard against null assembliesRaul Santos
2022-09-17don't marshal multidimensional arraysantonWetzel
2022-08-26Fix various C# exceptionsRaul Santos
2022-08-25Add MustBeVariant attribute and analyzerRaul Santos
2022-08-22C#: Re-introduce generic Godot Array and DictionaryIgnacio Roldán Etcheverry
2022-08-22C#: Array, Dictionary and marshaling refactoringIgnacio Roldán Etcheverry
2022-08-22C#: Add dedicated Variant struct, replacing System.ObjectIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for method listIgnacio Roldán Etcheverry
2022-08-22C#: Static marshaling for bindings and source generatorsIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for properties and exports default valuesIgnacio Roldán Etcheverry
2022-08-22C#: Add initial implementation of source generator for script membersIgnacio Roldán Etcheverry