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path: root/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
AgeCommit message (Expand)Author
2023-01-27C#: Rename `Object` to `GodotObject`Raul Santos
2022-12-23C#: Disallow init-only propertiesRaul Santos
2022-12-02C#: Cleanup Variant marshaling code in source/bindings generatorsIgnacio Roldán Etcheverry
2022-11-26C#: Add `global::` namespace to generated sourceRaul Santos
2022-11-22Fully qualify C# default values in exported fields.R. Alex Hofer
2022-09-22C#: Guard against null assembliesRaul Santos
2022-08-25C#: Preserve order of exported fields/categoriesPaul Joannon
2022-08-25Add MustBeVariant attribute and analyzerRaul Santos
2022-08-22C#: Add source generator for signals as eventsIgnacio Roldán Etcheverry
2022-08-22C#: Re-implement assembly reloading with ALCsIgnacio Roldán Etcheverry
2022-08-22C#: Static marshaling for bindings and source generatorsIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for properties and exports default valuesIgnacio Roldán Etcheverry
2022-08-22C#/netcore: Add base desktop game export implementationIgnacio Roldán Etcheverry
2022-08-22C#: Add initial implementation of source generator for script membersIgnacio Roldán Etcheverry
2021-03-13C#: Fix ScriptPathAttribute generator with none or nested namespacesIgnacio Etcheverry
2021-03-06Add C# source generator for a new ScriptPath attributeIgnacio Etcheverry