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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Godot.NET.Sdk
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Godot.SourceGenerators
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ExtensionMethods.cs
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Author
2023-01-27
C#: Rename `Object` to `GodotObject`
Raul Santos
2022-12-23
C#: Disallow init-only properties
Raul Santos
2022-12-02
C#: Cleanup Variant marshaling code in source/bindings generators
Ignacio Roldán Etcheverry
2022-11-26
C#: Add `global::` namespace to generated source
Raul Santos
2022-11-22
Fully qualify C# default values in exported fields.
R. Alex Hofer
2022-09-22
C#: Guard against null assemblies
Raul Santos
2022-08-25
C#: Preserve order of exported fields/categories
Paul Joannon
2022-08-25
Add MustBeVariant attribute and analyzer
Raul Santos
2022-08-22
C#: Add source generator for signals as events
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-implement assembly reloading with ALCs
Ignacio Roldán Etcheverry
2022-08-22
C#: Static marshaling for bindings and source generators
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for properties and exports default values
Ignacio Roldán Etcheverry
2022-08-22
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
2022-08-22
C#: Add initial implementation of source generator for script members
Ignacio Roldán Etcheverry
2021-03-13
C#: Fix ScriptPathAttribute generator with none or nested namespaces
Ignacio Etcheverry
2021-03-06
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry