summaryrefslogtreecommitdiff
path: root/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample
AgeCommit message (Expand)Author
2023-01-27C#: Rename `Object` to `GodotObject`Raul Santos
2023-01-27C#: Renames to follow .NET naming conventionsRaul Santos
2022-12-15Fix typos with codespellRémi Verschelde
2022-12-12C#: Rename SignalInfo to Signal and make awaitableRaul Santos
2022-11-27C#: Fix Generated ScriptProperty Error.Magian
2022-11-22Fully qualify C# default values in exported fields.R. Alex Hofer
2022-09-01C#: Assume 64-bit types when type has no metaRaul Santos
2022-08-27Fix C# style with `dotnet format`Raul Santos
2022-08-22C#: Re-introduce generic Godot Array and DictionaryIgnacio Roldán Etcheverry
2022-08-22C#: Array, Dictionary and marshaling refactoringIgnacio Roldán Etcheverry
2022-08-22C#: Add dedicated Variant struct, replacing System.ObjectIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for method listIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for signals as eventsIgnacio Roldán Etcheverry
2022-08-22C#: Upgrade to .NET 6 (5.0 -> 6.0)Ignacio Roldán Etcheverry
2022-08-22C#: Add source generator for properties and exports default valuesIgnacio Roldán Etcheverry
2022-08-22C#/netcore: Add base desktop game export implementationIgnacio Roldán Etcheverry
2022-08-22C#: Add initial implementation of source generator for script membersIgnacio Roldán Etcheverry
2022-08-22C#: Begin move to .NET CoreIgnacio Roldán Etcheverry
2021-12-05Fix Godot.SourceGenerators for generic classesRaul Santos
2021-03-06Add C# source generator for a new ScriptPath attributeIgnacio Etcheverry