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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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csharp_script.h
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Author
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-01-23
Mono/C#: Lighten up unsafe reference checks
Ignacio Etcheverry
2020-01-13
Mono/C#: Add error checks to detect possible Reference leaks
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-08
Mono: Fix build errors with tools=no
Ignacio Etcheverry
2019-07-08
C#: Fix some crashes during assemblies reloading
Ignacio Etcheverry
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-18
Unexpose subclasses of ResourceFormatLoader and -Saver
Rémi Verschelde
2019-06-03
Android build and export for the mono module
Ignacio Etcheverry
2019-06-03
Merge pull request #28099 from lupoDharkael/fix-completion
Rémi Verschelde
2019-05-24
C#: Implement ScriptInstance::to_string
Ignacio Etcheverry
2019-05-18
C#: Marshalling support for IEnumerable<> and IDictionary<,>
Ignacio Etcheverry
2019-04-26
Mono: Lazily load scripts metadata file
Ignacio Etcheverry
2019-04-16
Fix code completion not working with class_name
lupoDharkael
2019-04-12
Fixes #17233 allowing C# to override _GetPropertyList
Nuno Cardoso
2019-03-07
Mono: Partially implement some Godot debug api functions
Ignacio Etcheverry
2019-03-07
Mono: Fix crash when re-using script binding after domain reloading
Ignacio Etcheverry
2019-02-09
Use script instance binding for objects constructed from C#
Ignacio Etcheverry
2019-02-03
Mono: Lifetime fixes for CSharpInstance and instance binding data
Ignacio Etcheverry
2019-02-03
Mono: Cleanup
Ignacio Etcheverry
2019-01-22
Mono: Fix hot reload build errors and cleanup
Ignacio Etcheverry
2019-01-10
Merge pull request #24877 from neikeq/issue-24280
Rémi Verschelde
2019-01-10
Fix properties being lost when reloading placeholder GDScript instance
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-16
Merge pull request #19501 from Zylann/custom_loaders
Rémi Verschelde
2018-12-15
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-12-07
Implement CSharpScript::get_script_method_list and related functionality.
Ben Rog-Wilhelm
2018-12-01
Fix crash due to ~CSharpInstance() being called on freed instance
Ignacio Etcheverry
2018-11-30
Implement CSharpScript::is_valid()
Ignacio Etcheverry
2018-11-30
Merge pull request #24091 from neikeq/ii
Ignacio Etcheverry
2018-11-30
C#: Improve tool script support and fix reloading issues
Ignacio Etcheverry
2018-11-27
Allow signal connecting even if script is invalid (only when compiled with to...
Juan Linietsky
2018-10-25
Parse C# script namespace and class
Ignacio Etcheverry
2018-10-25
Fix msvc warnings in mono module
Ignacio Etcheverry
2018-09-12
Mono: Fix build regression due to wrong return type
Ignacio Etcheverry
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
Fix/workaround for issue #21667
Ignacio Etcheverry
2018-08-25
Merge pull request #16927 from neikeq/rework-refcount-notify
Juan Linietsky
2018-08-23
Notify instance binding data api of refcount increment/decrement
Ignacio Etcheverry
2018-08-14
Merge pull request #20583 from neikeq/issue-15371
Rémi Verschelde
2018-08-10
Added system for GDScript warnings
George Marques
2018-07-29
Fix case where exported properties value is lost
Ignacio Etcheverry
2018-07-20
Add editor highlight for type-safe lines
George Marques
2018-07-03
Mono: Fixes annotated signal loading in exported binaries
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