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path: root/modules/mono/csharp_script.h
AgeCommit message (Expand)Author
2023-01-21Support script global resource name in EditorFileSystemJuan Linietsky
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-12Rename all gdnative occurences to gdextensionGilles Roudière
2022-10-03Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android buildRémi Verschelde
2022-09-08C#: Fix module builds for Windows 32-bit with mingw-w64Ignacio Roldán Etcheverry
2022-09-04C#: Create script instance of reloaded scripts even if they're not toolsRaul Santos
2022-08-22C#: Add source generator for method listIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for signals as eventsIgnacio Roldán Etcheverry
2022-08-22C#: Re-implement assembly reloading with ALCsIgnacio Roldán Etcheverry
2022-08-22C#: Re-introduce exception logging and error stack traces in editorIgnacio Roldán Etcheverry
2022-08-22C#: Ensure we only create one CSharpScript per typeIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for properties and exports default valuesIgnacio Roldán Etcheverry
2022-08-22C#: Begin move to .NET CoreIgnacio Roldán Etcheverry
2022-08-22C#: Restructure code prior move to .NET CoreIgnacio Roldán Etcheverry
2022-08-22C#: Move marshaling logic and generated glue to C#Ignacio Roldán Etcheverry
2022-08-18Make `property_*_revert` methods multilevel and expose them for scriptingYuri Sizov
2022-07-29Swap arguments of ResourceSaver.save()kobewi
2022-07-26[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.Fabio Alessandrelli
2022-07-07Merge pull request #62805 from raulsntos/csharp-rpcRémi Verschelde
2022-07-07C#: New `RPCAttribute`Raul Santos
2022-07-04Add support for documenting built-in annotationsYuri Sizov
2022-05-20Add a new HashSet templatereduz
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-12Add a new HashMap implementationreduz
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
2022-03-27Add GDExtension support to Scriptreduz
2022-03-09Remove VARIANT_ARG* macrosreduz
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-02-03initialized member variables in headerzwebb
2022-01-16Merge pull request #55679 from raulsntos/script_reload_fixIgnacio Roldán Etcheverry
2022-01-03Update copyright statements to 2022Rémi Verschelde
2022-01-02Improve editor template workflowfabriceci
2021-12-06C# script reload fixedRaul Santos
2021-10-22Keep order for C# exported membersRaul Santos
2021-09-12Improve C# method listingPaul Joannon
2021-09-07[Net] Move multiplayer to core subdir, split RPCManager.Fabio Alessandrelli
2021-08-16Fix C# native instance bindings after recent re-writeIgnacio Roldán Etcheverry
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-19Added support for scripts reporting multiple errors to ScriptTextEditorEric M
2021-06-13Fix slow load/save of scenes with many instances of the same scriptPedro J. Estébanez
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-07Merge pull request #49221 from Faless/mp/4.x_rpc_refactorRémi Verschelde
2021-06-04Add missing override keyword to CSharpLanguage::is_control_flow_keyword()Marcel Admiraal
2021-06-01[Net] Refactor RPCs, remove RSETsFabio Alessandrelli
2021-05-05Highlight control flow keywords with a different colorHugo Locurcio
2021-03-15C#: Fix disconnecting event signals twiceIgnacio Etcheverry
2021-03-06Add C# source generator for a new ScriptPath attributeIgnacio Etcheverry
2021-02-11Improve resource load cachereduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-02Refactor DocData into core and editor (DocTools) partsThakee Nathees