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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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csharp_script.h
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Commit message (
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Author
2018-08-10
Added system for GDScript warnings
George Marques
2018-07-29
Fix case where exported properties value is lost
Ignacio Etcheverry
2018-07-20
Add editor highlight for type-safe lines
George Marques
2018-07-03
Mono: Fixes annotated signal loading in exported binaries
=
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-03-15
Mono: Avoid invalid class names.
Andreas Haas
2018-02-22
fix release builds with mono
Michele Valente
2018-02-17
implement signal related methods in csharp_script so signals can be used with...
Paul Joannon
2018-02-17
add a [Signal] attribute to CSharpScripts
Paul Joannon
2018-01-30
Mono: Remove automatic script multilevel calls
Ignacio Etcheverry
2018-01-27
Mono: Fix build errors with tools=no and target=release
Ignacio Etcheverry
2018-01-09
Mono: Implement stack info for errors and exceptions
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Mono: Add properties support in scripts
Ignacio Etcheverry
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
Mono: Script lifetime fixes
Ignacio Etcheverry
2017-10-31
Mono: support custom script templates.
Andreas Haas
2017-10-25
Removes Script::get_node_type()
Jerome67000
2017-10-24
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
Ignacio Etcheverry
2017-10-16
Re-write SignalAwaiter implementation
Ignacio Etcheverry
2017-10-03
Added mono module
Ignacio Etcheverry
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