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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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csharp_script.h
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Author
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-03
initialized member variables in header
zwebb
2022-01-16
Merge pull request #55679 from raulsntos/script_reload_fix
Ignacio Roldán Etcheverry
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Improve editor template workflow
fabriceci
2021-12-06
C# script reload fixed
Raul Santos
2021-10-22
Keep order for C# exported members
Raul Santos
2021-09-12
Improve C# method listing
Paul Joannon
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-08-16
Fix C# native instance bindings after recent re-write
Ignacio Roldán Etcheverry
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
Added support for scripts reporting multiple errors to ScriptTextEditor
Eric M
2021-06-13
Fix slow load/save of scenes with many instances of the same script
Pedro J. Estébanez
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-07
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
Rémi Verschelde
2021-06-04
Add missing override keyword to CSharpLanguage::is_control_flow_keyword()
Marcel Admiraal
2021-06-01
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-03-15
C#: Fix disconnecting event signals twice
Ignacio Etcheverry
2021-03-06
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry
2021-02-11
Improve resource load cache
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-29
Documentation generation for GDScript
Thakee Nathees
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-26
C#: Fix custom event signals crash on hot-reload
Ignacio Etcheverry
2020-10-13
Fix code duplication in CSharpScript
opl-
2020-07-24
Remove multilevel calls
George Marques
2020-07-05
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-05-22
Mono/C#: Fix values not updated in remote inspector
Ignacio Etcheverry
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-11
Inherited C# scene not inheriting parent's fields
pepegadeveloper123
2020-04-21
Add ability to bind typed arrays to script API
Juan Linietsky
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Mono/C#: Optimize the way we store GC handles for scripts
Ignacio Etcheverry
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-01-23
Mono/C#: Lighten up unsafe reference checks
Ignacio Etcheverry
2020-01-13
Mono/C#: Add error checks to detect possible Reference leaks
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-08
Mono: Fix build errors with tools=no
Ignacio Etcheverry
2019-07-08
C#: Fix some crashes during assemblies reloading
Ignacio Etcheverry
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry
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