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path: root/modules/mono/csharp_script.h
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2018-08-10Added system for GDScript warningsGeorge Marques
- Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors.
2018-07-20Add editor highlight for type-safe linesGeorge Marques
The line number is hightlighted to indicate that the line contains only type-safe code.
2018-07-03Mono: Fixes annotated signal loading in exported binaries=
2018-05-29Refactor RPCMode enum and checksFabio Alessandrelli
2018-05-29Revert "RPCMode refactor, more sync modes"Max Hilbrunner
2018-05-26Refactor RPCMode enum and checksFabio Alessandrelli
2018-03-15Mono: Avoid invalid class names.Andreas Haas
Disallow reserved keywords as class names and prefix base class with the Godot namespace if it's the same as the class name. Fixes #12483
2018-02-22fix release builds with monoMichele Valente
"_signals" and "signals_invalidated" were moved out of the "TOOLS_ENABLED" directive. Updated also the two "update_signals" and "_update_signals" methods so it makes sense.
2018-02-17implement signal related methods in csharp_script so signals can be used ↵Paul Joannon
with emit
2018-02-17add a [Signal] attribute to CSharpScriptsPaul Joannon
2018-01-30Mono: Remove automatic script multilevel callsIgnacio Etcheverry
2018-01-27Mono: Fix build errors with tools=no and target=releaseIgnacio Etcheverry
2018-01-09Mono: Implement stack info for errors and exceptionsIgnacio Etcheverry
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-04Mono: Add properties support in scriptsIgnacio Etcheverry
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-01-01Mono: Script lifetime fixesIgnacio Etcheverry
- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138 - Set the native instance field of Godot.Object to IntPtr.Zero when it's freed. - Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point.
2017-10-31Mono: support custom script templates.Andreas Haas
Also fixes a bug that prevented methods like `duplicate()` from copying the source code. (Copied from GDScript implementation)
2017-10-25Removes Script::get_node_type()Jerome67000
used before GDScript, with squirrel apparently
2017-10-24Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-10-16Re-write SignalAwaiter implementationIgnacio Etcheverry
Old implementation had issues where you could only await on the same signal of the same source once.
2017-10-03Added mono moduleIgnacio Etcheverry