index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
mono
/
csharp_script.h
Age
Commit message (
Expand
)
Author
2019-03-07
Mono: Partially implement some Godot debug api functions
Ignacio Etcheverry
2019-03-07
Mono: Fix crash when re-using script binding after domain reloading
Ignacio Etcheverry
2019-02-09
Use script instance binding for objects constructed from C#
Ignacio Etcheverry
2019-02-03
Mono: Lifetime fixes for CSharpInstance and instance binding data
Ignacio Etcheverry
2019-02-03
Mono: Cleanup
Ignacio Etcheverry
2019-01-22
Mono: Fix hot reload build errors and cleanup
Ignacio Etcheverry
2019-01-10
Merge pull request #24877 from neikeq/issue-24280
Rémi Verschelde
2019-01-10
Fix properties being lost when reloading placeholder GDScript instance
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-16
Merge pull request #19501 from Zylann/custom_loaders
Rémi Verschelde
2018-12-15
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-12-07
Implement CSharpScript::get_script_method_list and related functionality.
Ben Rog-Wilhelm
2018-12-01
Fix crash due to ~CSharpInstance() being called on freed instance
Ignacio Etcheverry
2018-11-30
Implement CSharpScript::is_valid()
Ignacio Etcheverry
2018-11-30
Merge pull request #24091 from neikeq/ii
Ignacio Etcheverry
2018-11-30
C#: Improve tool script support and fix reloading issues
Ignacio Etcheverry
2018-11-27
Allow signal connecting even if script is invalid (only when compiled with to...
Juan Linietsky
2018-10-25
Parse C# script namespace and class
Ignacio Etcheverry
2018-10-25
Fix msvc warnings in mono module
Ignacio Etcheverry
2018-09-12
Mono: Fix build regression due to wrong return type
Ignacio Etcheverry
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
Fix/workaround for issue #21667
Ignacio Etcheverry
2018-08-25
Merge pull request #16927 from neikeq/rework-refcount-notify
Juan Linietsky
2018-08-23
Notify instance binding data api of refcount increment/decrement
Ignacio Etcheverry
2018-08-14
Merge pull request #20583 from neikeq/issue-15371
Rémi Verschelde
2018-08-10
Added system for GDScript warnings
George Marques
2018-07-29
Fix case where exported properties value is lost
Ignacio Etcheverry
2018-07-20
Add editor highlight for type-safe lines
George Marques
2018-07-03
Mono: Fixes annotated signal loading in exported binaries
=
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-03-15
Mono: Avoid invalid class names.
Andreas Haas
2018-02-22
fix release builds with mono
Michele Valente
2018-02-17
implement signal related methods in csharp_script so signals can be used with...
Paul Joannon
2018-02-17
add a [Signal] attribute to CSharpScripts
Paul Joannon
2018-01-30
Mono: Remove automatic script multilevel calls
Ignacio Etcheverry
2018-01-27
Mono: Fix build errors with tools=no and target=release
Ignacio Etcheverry
2018-01-09
Mono: Implement stack info for errors and exceptions
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Mono: Add properties support in scripts
Ignacio Etcheverry
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
Mono: Script lifetime fixes
Ignacio Etcheverry
2017-10-31
Mono: support custom script templates.
Andreas Haas
2017-10-25
Removes Script::get_node_type()
Jerome67000
2017-10-24
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
Ignacio Etcheverry
2017-10-16
Re-write SignalAwaiter implementation
Ignacio Etcheverry
2017-10-03
Added mono module
Ignacio Etcheverry