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path: root/modules/mono/csharp_script.cpp
AgeCommit message (Expand)Author
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-06-07Merge pull request #49221 from Faless/mp/4.x_rpc_refactorRémi Verschelde
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-01[Net] Refactor RPCs, remove RSETsFabio Alessandrelli
2021-05-20Fix typos with codespellRémi Verschelde
2021-05-05Highlight control flow keywords with a different colorHugo Locurcio
2021-04-26Remove uses of `auto` for better readability and online code reviewsHugo Locurcio
2021-03-15C#: Fix disconnecting event signals twiceIgnacio Etcheverry
2021-03-13Fix create c# script after partial class typesboronczyk
2021-03-06Add C# source generator for a new ScriptPath attributeIgnacio Etcheverry
2021-02-11Improve resource load cachereduz
2021-01-19C # mono supports Unicode codemagian1127
2021-01-12CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-19Fixes #42149 and fixes indentation errors to pass clang-formatEyad
2020-12-02Refactor DocData into core and editor (DocTools) partsThakee Nathees
2020-11-09Variant: Rename Type::_RID to Type::RIDRémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-26C#: Fix custom event signals crash on hot-reloadIgnacio Etcheverry
2020-10-13Fix code duplication in CSharpScriptopl-
2020-09-29Fix error message when exporting a write-only property without a setterEduardo Rodrigues
2020-07-26Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standardRémi Verschelde
2020-07-25C#: Switch games to MSBuild Sdks and .NET StandardIgnacio Etcheverry
2020-07-24Remove multilevel callsGeorge Marques
2020-07-13Commit other files changed by file_format.shAaron Franke
2020-07-05Mono/C#: Fix several clang-tidy warnings and cleanupIgnacio Etcheverry
2020-05-30Fixes building mono release templatesNutmegStudio
2020-05-22Mono/C#: Fix values not updated in remote inspectorIgnacio Etcheverry
2020-05-19Mono/C#: Remove script load error about not a Godot.ObjectIgnacio Etcheverry
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Modernize remaining uses of 0/NULL instead of nullptr (C++11)Rémi Verschelde
2020-05-11Merge pull request #38638 from pepegadeveloper123/mono_inherited_scene_bugRémi Verschelde
2020-05-10Implement CSharpScript::inherits_scriptIgnacio Etcheverry
2020-05-11Inherited C# scene not inheriting parent's fieldspepegadeveloper123
2020-05-09Mono: Fix hot-reloading of nested classesIgnacio Etcheverry
2020-04-21Add ability to bind typed arrays to script APIJuan Linietsky
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-04-01Merge pull request #37484 from Calinou/csharp-verbatim-string-highlightRémi Verschelde
2020-04-01Remove syntax highlighting for C# verbatim strings due to bugsHugo Locurcio
2020-03-31Mono/C#: Add iOS supportIgnacio Etcheverry
2020-03-18Merge pull request #37116 from neikeq/issue-12917Rémi Verschelde
2020-03-18Sync csproj when files are changed from the Godot FileSystem dockIgnacio Etcheverry
2020-03-18Merge pull request #36756 from aaronfranke/mono-vec2i3iIgnacio Roldán Etcheverry
2020-03-17[Mono] Marshaling for Vector2i, Vector3i, and Rect2iAaron Franke
2020-03-17Mono/C#: Optimize the way we store GC handles for scriptsIgnacio Etcheverry
2020-03-17Fix C# bindings after recent breaking changesIgnacio Etcheverry