Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-15 | -New inspector. | Juan Linietsky | |
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) - | |||
2018-05-02 | Changed periods in the script templates. | Michael Alexsander Silva Dias | |
2018-04-24 | Mono: Do not spam script class not found error | Ignacio Etcheverry | |
Print this error only when trying to instantiate the script. This way we prevent errors being printed for source files which are not meant to be used as scripts. | |||
2018-04-24 | Mono: Fix crash on script load if the scripts domain isn't loaded | Ignacio Etcheverry | |
2018-03-15 | Mono: Avoid invalid class names. | Andreas Haas | |
Disallow reserved keywords as class names and prefix base class with the Godot namespace if it's the same as the class name. Fixes #12483 | |||
2018-02-25 | Mono: Better versioning and gracefully unloading of Godot API assemblies | Ignacio Etcheverry | |
2018-02-25 | Merge pull request #16804 from Valentactive/fix_mono_template_compiling | Rémi Verschelde | |
fix template builds with mono | |||
2018-02-22 | fix release builds with mono | Michele Valente | |
"_signals" and "signals_invalidated" were moved out of the "TOOLS_ENABLED" directive. Updated also the two "update_signals" and "_update_signals" methods so it makes sense. | |||
2018-02-22 | Mono: Add project export plugin | Ignacio Etcheverry | |
2018-02-17 | implement signal related methods in csharp_script so signals can be used ↵ | Paul Joannon | |
with emit | |||
2018-02-17 | add a [Signal] attribute to CSharpScripts | Paul Joannon | |
2018-02-01 | Merge pull request #16205 from neikeq/issue-15053 | Rémi Verschelde | |
Mono: Remove automatic script multilevel calls | |||
2018-01-30 | Added async and await as C# keywords. | Nathan Warden | |
2018-01-30 | Mono: Remove automatic script multilevel calls | Ignacio Etcheverry | |
2018-01-27 | Mono: Fix build errors with tools=no and target=release | Ignacio Etcheverry | |
2018-01-24 | Merge pull request #16016 from neikeq/issue-13316 | Ignacio Etcheverry | |
Fix CSharpInstance::call not initializing CallError | |||
2018-01-24 | Fix CSharpInstance::call not initializing CallError | Ignacio Etcheverry | |
2018-01-18 | fix marshalling when a function is returning an object from c# | Paul Joannon | |
2018-01-12 | Mono: Some StackTrace to StackInfo[] fixes | Ignacio Etcheverry | |
- Sometimes `StackFrame.GetMethod()` returns null (e.g.: latest frame of a `MissingMethodException`). Still not sure what to do with that frame (maybe skip it), but at least it no longer fails. - Skip `CSharpLanguage::debug_get_current_stack_info()` if an error is printed from `GDMonoUtils::update_corlib_cache()`. - Fix crash when calling `GDMonoUtils::print_unhandled_exception(exc)` if there is no ScriptDebugger attached. | |||
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-09 | Mono: Some fixes for #15463 | Ignacio Etcheverry | |
2018-01-09 | Mono: Implement stack info for errors and exceptions | Ignacio Etcheverry | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Mono: Add properties support in scripts | Ignacio Etcheverry | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-01-01 | Mono: Change BindingsGenerator singleton to avoid StringName leaks | Ignacio Etcheverry | |
2018-01-01 | Mono: Script lifetime fixes | Ignacio Etcheverry | |
- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138 - Set the native instance field of Godot.Object to IntPtr.Zero when it's freed. - Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point. | |||
2017-12-24 | Mono: Make the bindings generator output enums | Ignacio Etcheverry | |
- Switch to PascalCase for constants names | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-02 | Exported variables now show in the correct order. | Nathan Warden | |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-01 | Merge pull request #12549 from neikeq/seriously-do-they | Ignacio Etcheverry | |
Mono cleanup fixes | |||
2017-11-01 | Make sure gchandle bindings are released before cleanup | Ignacio Etcheverry | |
2017-10-31 | Mono: support custom script templates. | Andreas Haas | |
Also fixes a bug that prevented methods like `duplicate()` from copying the source code. (Copied from GDScript implementation) | |||
2017-10-29 | Mono: Add build project button and reload interval | Ignacio Etcheverry | |
2017-10-27 | Mono: Use "UnnamedProject" if application/config/name is empty | Unknown | |
2017-10-26 | Merge pull request #12405 from Jerome67000/clean_getnodetype | Rémi Verschelde | |
Removes Script::get_node_type() [ci skip] | |||
2017-10-25 | Fix default C# script | Przmk | |
2017-10-25 | Removes Script::get_node_type() | Jerome67000 | |
used before GDScript, with squirrel apparently | |||
2017-10-24 | Merge pull request #12365 from neikeq/p | Rémi Verschelde | |
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog | |||
2017-10-24 | Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog | Ignacio Etcheverry | |
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes. | |||
2017-10-22 | Add _process(delta) to new script templates. Closes #11994. | mhilbrunner | |
2017-10-18 | Mono: Fix warning about exported static fields | Ignacio Etcheverry | |
2017-10-18 | Mono: Fix build with tools=no or target=release | Ignacio Etcheverry | |
2017-10-17 | Export attribute fixes and improvements | Ignacio Etcheverry | |
- Allow non-public fields to be exported as well (to avoid confusion). - Set PROPERTY_HINT_RESOURCE_TYPE for resource derived fields. - Support enums and automatically fill PROPERTY_HINT_ENUM's hint_string for enum fields. | |||
2017-10-16 | Merge pull request #12138 from neikeq/i | Rémi Verschelde | |
Avoid adding built-in script path to csproj | |||
2017-10-16 | Avoid adding built-in script path to csproj | Ignacio Etcheverry | |
2017-10-16 | Improve signature of signal target generated function | Ignacio Etcheverry | |
2017-10-16 | Merge pull request #12135 from neikeq/g | Ignacio Etcheverry | |
Re-write SignalAwaiter implementation | |||
2017-10-16 | Re-write SignalAwaiter implementation | Ignacio Etcheverry | |
Old implementation had issues where you could only await on the same signal of the same source once. |