index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
mono
/
csharp_script.cpp
Age
Commit message (
Expand
)
Author
2021-09-28
Update C# RPC attributes to share new Any/Auth naming convention
Edward Auttonberry
2021-09-17
Merge pull request #51835 from magian1127/patch1
Rémi Verschelde
2021-09-14
Merge pull request #52633 from lewiji/mono-build-solution-shortcut-4.0
Rémi Verschelde
2021-09-14
Add editor keyboard shortcut for Mono Build solution button
Lewis James
2021-09-12
Improve C# method listing
Paul Joannon
2021-09-08
Merge pull request #52246 from Paulb23/verbatim-string
Max Hilbrunner
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-08-30
syntax highlight c# verbatim string literal
Paulb23
2021-08-30
[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
Fabio Alessandrelli
2021-08-20
check that the element type is indeed String
Magian
2021-08-18
C# Array<String> Export Support Enum(String)
Magian
2021-08-16
Merge pull request #51698 from Paulb23/text-editor-settings
Rémi Verschelde
2021-08-16
Reorganise text editor settings
Paulb23
2021-08-16
Fix C# native instance bindings after recent re-write
Ignacio Roldán Etcheverry
2021-08-03
Fix 'script_class' null access when reloading a deleted C# script
31
2021-07-27
Use C++ iterators in the Mono module
Raul Santos
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
[Net] Single `rpc` annotation. "sync" no longer part of mode.
Fabio Alessandrelli
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-07-08
Redo how instance bindings work
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
Consolidate JSON, JSONParseResults and JSONParser into JSON
Marcel Admiraal
2021-06-13
Fix slow load/save of scenes with many instances of the same script
Pedro J. Estébanez
2021-06-13
Improve & fix Mono build
Pedro J. Estébanez
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-07
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
Rémi Verschelde
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-01
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-04-26
Remove uses of `auto` for better readability and online code reviews
Hugo Locurcio
2021-03-15
C#: Fix disconnecting event signals twice
Ignacio Etcheverry
2021-03-13
Fix create c# script after partial class type
sboronczyk
2021-03-06
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry
2021-02-11
Improve resource load cache
reduz
2021-01-19
C # mono supports Unicode code
magian1127
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-19
Fixes #42149 and fixes indentation errors to pass clang-format
Eyad
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-26
C#: Fix custom event signals crash on hot-reload
Ignacio Etcheverry
2020-10-13
Fix code duplication in CSharpScript
opl-
2020-09-29
Fix error message when exporting a write-only property without a setter
Eduardo Rodrigues
[next]