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Godot with FMOD integration
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csharp_script.cpp
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Commit message (
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Author
2021-07-27
Use C++ iterators in the Mono module
Raul Santos
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
[Net] Single `rpc` annotation. "sync" no longer part of mode.
Fabio Alessandrelli
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-07-08
Redo how instance bindings work
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
Consolidate JSON, JSONParseResults and JSONParser into JSON
Marcel Admiraal
2021-06-13
Fix slow load/save of scenes with many instances of the same script
Pedro J. Estébanez
2021-06-13
Improve & fix Mono build
Pedro J. Estébanez
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-07
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
Rémi Verschelde
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-01
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-04-26
Remove uses of `auto` for better readability and online code reviews
Hugo Locurcio
2021-03-15
C#: Fix disconnecting event signals twice
Ignacio Etcheverry
2021-03-13
Fix create c# script after partial class type
sboronczyk
2021-03-06
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry
2021-02-11
Improve resource load cache
reduz
2021-01-19
C # mono supports Unicode code
magian1127
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-19
Fixes #42149 and fixes indentation errors to pass clang-format
Eyad
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-26
C#: Fix custom event signals crash on hot-reload
Ignacio Etcheverry
2020-10-13
Fix code duplication in CSharpScript
opl-
2020-09-29
Fix error message when exporting a write-only property without a setter
Eduardo Rodrigues
2020-07-26
Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standard
Rémi Verschelde
2020-07-25
C#: Switch games to MSBuild Sdks and .NET Standard
Ignacio Etcheverry
2020-07-24
Remove multilevel calls
George Marques
2020-07-13
Commit other files changed by file_format.sh
Aaron Franke
2020-07-05
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-05-30
Fixes building mono release templates
NutmegStudio
2020-05-22
Mono/C#: Fix values not updated in remote inspector
Ignacio Etcheverry
2020-05-19
Mono/C#: Remove script load error about not a Godot.Object
Ignacio Etcheverry
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-11
Merge pull request #38638 from pepegadeveloper123/mono_inherited_scene_bug
Rémi Verschelde
2020-05-10
Implement CSharpScript::inherits_script
Ignacio Etcheverry
2020-05-11
Inherited C# scene not inheriting parent's fields
pepegadeveloper123
2020-05-09
Mono: Fix hot-reloading of nested classes
Ignacio Etcheverry
2020-04-21
Add ability to bind typed arrays to script API
Juan Linietsky
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