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Author
2020-05-19
Mono/C#: Remove script load error about not a Godot.Object
Ignacio Etcheverry
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-11
Merge pull request #38638 from pepegadeveloper123/mono_inherited_scene_bug
Rémi Verschelde
2020-05-10
Implement CSharpScript::inherits_script
Ignacio Etcheverry
2020-05-11
Inherited C# scene not inheriting parent's fields
pepegadeveloper123
2020-05-09
Mono: Fix hot-reloading of nested classes
Ignacio Etcheverry
2020-04-21
Add ability to bind typed arrays to script API
Juan Linietsky
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-01
Merge pull request #37484 from Calinou/csharp-verbatim-string-highlight
Rémi Verschelde
2020-04-01
Remove syntax highlighting for C# verbatim strings due to bugs
Hugo Locurcio
2020-03-31
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-18
Merge pull request #37116 from neikeq/issue-12917
Rémi Verschelde
2020-03-18
Sync csproj when files are changed from the Godot FileSystem dock
Ignacio Etcheverry
2020-03-18
Merge pull request #36756 from aaronfranke/mono-vec2i3i
Ignacio Roldán Etcheverry
2020-03-17
[Mono] Marshaling for Vector2i, Vector3i, and Rect2i
Aaron Franke
2020-03-17
Mono/C#: Optimize the way we store GC handles for scripts
Ignacio Etcheverry
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-13
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-02-12
Fix Mono and GDNative builds after changes to ObjectID
Rémi Verschelde
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-02-08
Remove do{ } while(0) wrapper around error macros.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-24
Merge pull request #35527 from neikeq/issue-35259
Rémi Verschelde
2020-01-24
Mono/C#: Fix _update_exports possible crash with Reference types
Ignacio Etcheverry
2020-01-23
Mono/C#: Lighten up unsafe reference checks
Ignacio Etcheverry
2020-01-19
Fix ClassDB API portability with some android and editor classes
Ignacio Etcheverry
2020-01-16
Merge pull request #35208 from neikeq/mono-lazy-thread-attach
Ignacio Roldán Etcheverry
2020-01-16
Mono/C#: Script interface calls now attach the current thread
Ignacio Etcheverry
2020-01-15
Mono/C#: Fix false positive in unsafe reference checks
Ignacio Etcheverry
2020-01-13
Mono/C#: Add error checks to detect possible Reference leaks
Ignacio Etcheverry
2020-01-13
Mono/C#: Fix _update_exports() leaking temporary Object/Node instances
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-11-29
Mono/C#: Fix crash on exported games that don't use C#
Ignacio Etcheverry
2019-11-15
Mono/C#: Initial exporter support for AOT compilation
Ignacio Etcheverry
2019-11-13
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-03
Adds skip-breakpoints feature
iwek7
2019-08-26
Make VarArg methods return types show up as Variant in API json
toasteater
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
Ignacio Etcheverry
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