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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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csharp_script.cpp
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Commit message (
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Author
2023-01-13
Refactor ProjectSetting overrides
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-23
C#: Rename `ConvertToX` methods
Raul Santos
2022-12-17
C#: Add note about the class name in instantiate error
Raul Santos
2022-12-12
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-02
Merge pull request #67023 from raulsntos/dotnet/fix-signal-callback-generation
Ignacio Roldán Etcheverry
2022-11-29
Use forward-declarations in big editor classes
trollodel
2022-10-17
C#: Load assemblies as collectible only in the Godot editor
Ignacio Roldán Etcheverry
2022-10-07
C#: Fix signature of generated signal callbacks
Raul Santos
2022-10-04
GDScript/C#: Tweak error message for invalid script type for object
Rémi Verschelde
2022-09-21
Rename and expose `RefCounted::get_reference_count()`
Marc Gilleron
2022-09-08
C#: Fix module builds for Windows 32-bit with mingw-w64
Ignacio Roldán Etcheverry
2022-09-05
Merge pull request #65266 from raulsntos/dotnet/reload-non-tool-scripts
Rémi Verschelde
2022-09-04
C#: Create script instance of reloaded scripts even if they're not tools
Raul Santos
2022-09-03
C#: Connect only once for each signal of a script
Raul Santos
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-22
C#: Replace P/Invoke with delegate pointers
Ignacio Roldán Etcheverry
2022-08-22
C#: Use custom project setting for C# project files name
Ignacio Roldán Etcheverry
2022-08-22
C#: Add dedicated Variant struct, replacing System.Object
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for method list
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for signals as events
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-implement assembly reloading with ALCs
Ignacio Roldán Etcheverry
2022-08-22
C#: Initial NativeAOT support
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-introduce exception logging and error stack traces in editor
Ignacio Roldán Etcheverry
2022-08-22
C#: Ensure we only create one CSharpScript per type
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for properties and exports default values
Ignacio Roldán Etcheverry
2022-08-22
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
2022-08-22
C#: Ensure native handles are freed after switch to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Code cleanup and greatly reduce use of C# pointers
Ignacio Roldán Etcheverry
2022-08-22
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Restructure code prior move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-write GD and some other icalls as P/Invoke
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-write Array, Dictionary, NodePath, String icalls as P/Invoke
Ignacio Roldán Etcheverry
2022-08-22
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-08-18
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-03
Removed faulty function update after get_property_list.
Hristo Stamenov
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-07
Merge pull request #62805 from raulsntos/csharp-rpc
Rémi Verschelde
2022-07-07
C#: New `RPCAttribute`
Raul Santos
2022-07-06
C#: Enable exporting nodes to the inspector
Raul Santos
2022-06-03
Support explicit values in flag properties, add C# flags support
Raul Santos
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-12
Narrow FileAccess scope to prevent deadlocks.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
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