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path: root/modules/mono/csharp_script.cpp
AgeCommit message (Expand)Author
2020-05-11Merge pull request #38638 from pepegadeveloper123/mono_inherited_scene_bugRémi Verschelde
2020-05-10Implement CSharpScript::inherits_scriptIgnacio Etcheverry
2020-05-11Inherited C# scene not inheriting parent's fieldspepegadeveloper123
2020-05-09Mono: Fix hot-reloading of nested classesIgnacio Etcheverry
2020-04-21Add ability to bind typed arrays to script APIJuan Linietsky
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-04-01Merge pull request #37484 from Calinou/csharp-verbatim-string-highlightRémi Verschelde
2020-04-01Remove syntax highlighting for C# verbatim strings due to bugsHugo Locurcio
2020-03-31Mono/C#: Add iOS supportIgnacio Etcheverry
2020-03-18Merge pull request #37116 from neikeq/issue-12917Rémi Verschelde
2020-03-18Sync csproj when files are changed from the Godot FileSystem dockIgnacio Etcheverry
2020-03-18Merge pull request #36756 from aaronfranke/mono-vec2i3iIgnacio Roldán Etcheverry
2020-03-17[Mono] Marshaling for Vector2i, Vector3i, and Rect2iAaron Franke
2020-03-17Mono/C#: Optimize the way we store GC handles for scriptsIgnacio Etcheverry
2020-03-17Fix C# bindings after recent breaking changesIgnacio Etcheverry
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-08Refactor ScriptDebugger.Fabio Alessandrelli
2020-02-28Removed interactive loader, added proper thread loading.Juan Linietsky
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-13Remove deprecated sync and slave networking keywordsRémi Verschelde
2020-02-12Fix Mono and GDNative builds after changes to ObjectIDRémi Verschelde
2020-02-12Optmized data sent during RPC and RSet calls.Andrea Catania
2020-02-08Remove do{ } while(0) wrapper around error macros.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-24Merge pull request #35527 from neikeq/issue-35259Rémi Verschelde
2020-01-24Mono/C#: Fix _update_exports possible crash with Reference typesIgnacio Etcheverry
2020-01-23Mono/C#: Lighten up unsafe reference checksIgnacio Etcheverry
2020-01-19Fix ClassDB API portability with some android and editor classesIgnacio Etcheverry
2020-01-16Merge pull request #35208 from neikeq/mono-lazy-thread-attachIgnacio Roldán Etcheverry
2020-01-16Mono/C#: Script interface calls now attach the current threadIgnacio Etcheverry
2020-01-15Mono/C#: Fix false positive in unsafe reference checksIgnacio Etcheverry
2020-01-13Mono/C#: Add error checks to detect possible Reference leaksIgnacio Etcheverry
2020-01-13Mono/C#: Fix _update_exports() leaking temporary Object/Node instancesIgnacio Etcheverry
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-11-29Mono/C#: Fix crash on exported games that don't use C#Ignacio Etcheverry
2019-11-15Mono/C#: Initial exporter support for AOT compilationIgnacio Etcheverry
2019-11-13Mono/C#: WebAssembly supportIgnacio Etcheverry
2019-09-25Added some obvious errors explanationsqarmin
2019-09-03Adds skip-breakpoints featureiwek7
2019-08-26Make VarArg methods return types show up as Variant in API jsontoasteater
2019-08-09Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'Ignacio Etcheverry
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-07-24Mono: Add option to keep running after unhandled exceptionsIgnacio Etcheverry
2019-07-14Mono: Better handling of missing/outdated API assembliesIgnacio Etcheverry