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path: root/modules/mono/csharp_script.cpp
AgeCommit message (Expand)Author
2021-08-30[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".Fabio Alessandrelli
2021-08-16Merge pull request #51698 from Paulb23/text-editor-settingsRémi Verschelde
2021-08-16Reorganise text editor settingsPaulb23
2021-08-16Fix C# native instance bindings after recent re-writeIgnacio Roldán Etcheverry
2021-08-03Fix 'script_class' null access when reloading a deleted C# script31
2021-07-27Use C++ iterators in the Mono moduleRaul Santos
2021-07-26Use Ref<T> references as iterators where relevantRémi Verschelde
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-20[Net] Single `rpc` annotation. "sync" no longer part of mode.Fabio Alessandrelli
2021-07-12[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.Fabio Alessandrelli
2021-07-08Redo how instance bindings workreduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-19Consolidate JSON, JSONParseResults and JSONParser into JSONMarcel Admiraal
2021-06-13Fix slow load/save of scenes with many instances of the same scriptPedro J. Estébanez
2021-06-13Improve & fix Mono buildPedro J. Estébanez
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-06-07Merge pull request #49221 from Faless/mp/4.x_rpc_refactorRémi Verschelde
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-01[Net] Refactor RPCs, remove RSETsFabio Alessandrelli
2021-05-20Fix typos with codespellRémi Verschelde
2021-05-05Highlight control flow keywords with a different colorHugo Locurcio
2021-04-26Remove uses of `auto` for better readability and online code reviewsHugo Locurcio
2021-03-15C#: Fix disconnecting event signals twiceIgnacio Etcheverry
2021-03-13Fix create c# script after partial class typesboronczyk
2021-03-06Add C# source generator for a new ScriptPath attributeIgnacio Etcheverry
2021-02-11Improve resource load cachereduz
2021-01-19C # mono supports Unicode codemagian1127
2021-01-12CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-19Fixes #42149 and fixes indentation errors to pass clang-formatEyad
2020-12-02Refactor DocData into core and editor (DocTools) partsThakee Nathees
2020-11-09Variant: Rename Type::_RID to Type::RIDRémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-26C#: Fix custom event signals crash on hot-reloadIgnacio Etcheverry
2020-10-13Fix code duplication in CSharpScriptopl-
2020-09-29Fix error message when exporting a write-only property without a setterEduardo Rodrigues
2020-07-26Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standardRémi Verschelde
2020-07-25C#: Switch games to MSBuild Sdks and .NET StandardIgnacio Etcheverry
2020-07-24Remove multilevel callsGeorge Marques
2020-07-13Commit other files changed by file_format.shAaron Franke
2020-07-05Mono/C#: Fix several clang-tidy warnings and cleanupIgnacio Etcheverry
2020-05-30Fixes building mono release templatesNutmegStudio
2020-05-22Mono/C#: Fix values not updated in remote inspectorIgnacio Etcheverry
2020-05-19Mono/C#: Remove script load error about not a Godot.ObjectIgnacio Etcheverry
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Modernize remaining uses of 0/NULL instead of nullptr (C++11)Rémi Verschelde