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Godot with FMOD integration
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2020-03-18
Sync csproj when files are changed from the Godot FileSystem dock
Ignacio Etcheverry
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-13
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-02-12
Fix Mono and GDNative builds after changes to ObjectID
Rémi Verschelde
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-02-08
Remove do{ } while(0) wrapper around error macros.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-24
Merge pull request #35527 from neikeq/issue-35259
Rémi Verschelde
2020-01-24
Mono/C#: Fix _update_exports possible crash with Reference types
Ignacio Etcheverry
2020-01-23
Mono/C#: Lighten up unsafe reference checks
Ignacio Etcheverry
2020-01-19
Fix ClassDB API portability with some android and editor classes
Ignacio Etcheverry
2020-01-16
Merge pull request #35208 from neikeq/mono-lazy-thread-attach
Ignacio Roldán Etcheverry
2020-01-16
Mono/C#: Script interface calls now attach the current thread
Ignacio Etcheverry
2020-01-15
Mono/C#: Fix false positive in unsafe reference checks
Ignacio Etcheverry
2020-01-13
Mono/C#: Add error checks to detect possible Reference leaks
Ignacio Etcheverry
2020-01-13
Mono/C#: Fix _update_exports() leaking temporary Object/Node instances
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-11-29
Mono/C#: Fix crash on exported games that don't use C#
Ignacio Etcheverry
2019-11-15
Mono/C#: Initial exporter support for AOT compilation
Ignacio Etcheverry
2019-11-13
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-03
Adds skip-breakpoints feature
iwek7
2019-08-26
Make VarArg methods return types show up as Variant in API json
toasteater
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
Ignacio Etcheverry
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-07-24
Mono: Add option to keep running after unhandled exceptions
Ignacio Etcheverry
2019-07-14
Mono: Better handling of missing/outdated API assemblies
Ignacio Etcheverry
2019-07-09
Fix EditorNavigationMeshGenerator registered in Core API
Ignacio Etcheverry
2019-07-08
Mono: Fix build errors with tools=no
Ignacio Etcheverry
2019-07-08
C#: Fix some crashes during assemblies reloading
Ignacio Etcheverry
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-07-03
Mono: Android build and shared libraries fixes
Ignacio Etcheverry
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-05-24
C#: Implement ScriptInstance::to_string
Ignacio Etcheverry
2019-05-18
C#: Marshalling support for IEnumerable<> and IDictionary<,>
Ignacio Etcheverry
2019-04-29
C#: Support resource type hint in exported arrays
Ignacio Etcheverry
2019-04-29
Merge pull request #28423 from neikeq/dont-forget-to-think-a-name-for-this-br...
Rémi Verschelde
2019-04-26
Mono: Lazily load scripts metadata file
Ignacio Etcheverry
2019-04-25
C# bindings generator cleanup
Ignacio Etcheverry
2019-04-12
Merge pull request #27950 from Nonnu42/contrib
Ignacio Roldán Etcheverry
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