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Godot with FMOD integration
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csharp_script.cpp
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Author
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-04-26
Remove uses of `auto` for better readability and online code reviews
Hugo Locurcio
2021-03-15
C#: Fix disconnecting event signals twice
Ignacio Etcheverry
2021-03-13
Fix create c# script after partial class type
sboronczyk
2021-03-06
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry
2021-02-11
Improve resource load cache
reduz
2021-01-19
C # mono supports Unicode code
magian1127
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-19
Fixes #42149 and fixes indentation errors to pass clang-format
Eyad
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-26
C#: Fix custom event signals crash on hot-reload
Ignacio Etcheverry
2020-10-13
Fix code duplication in CSharpScript
opl-
2020-09-29
Fix error message when exporting a write-only property without a setter
Eduardo Rodrigues
2020-07-26
Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standard
Rémi Verschelde
2020-07-25
C#: Switch games to MSBuild Sdks and .NET Standard
Ignacio Etcheverry
2020-07-24
Remove multilevel calls
George Marques
2020-07-13
Commit other files changed by file_format.sh
Aaron Franke
2020-07-05
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-05-30
Fixes building mono release templates
NutmegStudio
2020-05-22
Mono/C#: Fix values not updated in remote inspector
Ignacio Etcheverry
2020-05-19
Mono/C#: Remove script load error about not a Godot.Object
Ignacio Etcheverry
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-11
Merge pull request #38638 from pepegadeveloper123/mono_inherited_scene_bug
Rémi Verschelde
2020-05-10
Implement CSharpScript::inherits_script
Ignacio Etcheverry
2020-05-11
Inherited C# scene not inheriting parent's fields
pepegadeveloper123
2020-05-09
Mono: Fix hot-reloading of nested classes
Ignacio Etcheverry
2020-04-21
Add ability to bind typed arrays to script API
Juan Linietsky
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-01
Merge pull request #37484 from Calinou/csharp-verbatim-string-highlight
Rémi Verschelde
2020-04-01
Remove syntax highlighting for C# verbatim strings due to bugs
Hugo Locurcio
2020-03-31
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-18
Merge pull request #37116 from neikeq/issue-12917
Rémi Verschelde
2020-03-18
Sync csproj when files are changed from the Godot FileSystem dock
Ignacio Etcheverry
2020-03-18
Merge pull request #36756 from aaronfranke/mono-vec2i3i
Ignacio Roldán Etcheverry
2020-03-17
[Mono] Marshaling for Vector2i, Vector3i, and Rect2i
Aaron Franke
2020-03-17
Mono/C#: Optimize the way we store GC handles for scripts
Ignacio Etcheverry
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
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